Video Settings – Arma Reforger
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m (depth of field green -> red) |
Lou Montana (talk | contribs) (Add more details) |
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=== Quality === | === Quality === | ||
| Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || | | Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || See {{Wikipedia|Multisample anti-aliasing}}. | ||
|- | |- | ||
| Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || Defines if and what foliage is smoothed. Only available if ''Hardware anti-aliasing'' is at least set to ''low''. | | Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || Defines if and what foliage is smoothed. Only available if ''Hardware anti-aliasing'' is at least set to ''low''. | ||
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| Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry. | | Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry. | ||
|- | |- | ||
| Object draw distance || {{Colorball|red}} || {{Colorball|green}} || || || | | Object draw distance || {{Colorball|red}} || {{Colorball|green}} || || || Sets the objects' maximum draw distance from the camera. | ||
|- | |- | ||
| Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || || || | | Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the terrain's shader quality. | ||
|- | |- | ||
| Texture detail || {{Colorball|red}} || {{Colorball|orange}} || || {{Colorball|red}} || Sets the overall texture quality. | | Texture detail || {{Colorball|red}} || {{Colorball|orange}} || || {{Colorball|red}} || Sets the overall texture quality. | ||
|- | |- | ||
| Texture filtering || {{Colorball|red}} || {{Colorball|green}} || || || | | Texture filtering || {{Colorball|red}} || {{Colorball|green}} || || || Define {{Wikipedia|Texture filtering}} quality. | ||
|- | |- | ||
| Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality. | | Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality. | ||
|- | |- | ||
| Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || Sets the rendering distance of grass. | | Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || Sets the rendering distance of grass and other 3D clutters (small rocks, etc). | ||
|- | |- | ||
| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality. | | Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality. | ||
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| Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || || || Rendering distance of shadows. | | Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || || || Rendering distance of shadows. | ||
|- | |- | ||
| Render target format || {{Colorball|red}} || {{Colorball|green}} || || {{Colorball|red}} || | | Render target format || {{Colorball|red}} || {{Colorball|green}} || || {{Colorball|red}} || 32 or 64-bit colour render. | ||
|- | |- | ||
| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || || | | Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || || Affects volumetric clouds quality (number of samples, temporal filter settings, noise resolution etc), sky rendering quality (texture resolution, fog, cascade shadow), rain quality. | ||
|} | |} | ||
{{GameCategory|armaR|Support}} | {{GameCategory|armaR|Support}} |
Revision as of 11:48, 14 December 2022
Settings
Category | Setting | CPU | GPU | RAM | VRAM | Additional Details |
---|---|---|---|---|---|---|
Presets |
Quality Presets | Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually. | ||||
General |
Window mode | Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | ||||
Render scale / Resolution | Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion. | |||||
FidelityFX Super Resolution 1.0 | AMD FidelityFX™ Super Resolution | |||||
V-Sync | The thing no one uses since Freesync/G-Sync ;) | |||||
FPS limit | Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates. | |||||
Draw distance | Sets the overall terrain draw distance. | |||||
Nearby depth of field | ||||||
Post-processing |
Post-process anti aliasing | |||||
Depth of field quality | ||||||
Ambient occlusion (HBAO) | Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface. | |||||
Screen space reflecions | Defines how many reflections are shown in the scene and their quality. | |||||
Contact shadows | ||||||
Quality |
Hardware anti-aliasing | See Multisample anti-aliasing. | ||||
Foliage smoothing | Defines if and what foliage is smoothed. Only available if Hardware anti-aliasing is at least set to low. | |||||
Model geometric detail | Sets the overall quality of model geometry. | |||||
Object draw distance | Sets the objects' maximum draw distance from the camera. | |||||
Terrain surface detail | Sets the terrain's shader quality. | |||||
Texture detail | Sets the overall texture quality. | |||||
Texture filtering | Define Texture filtering quality. | |||||
Grass quality | Sets the overall grass quality. | |||||
Grass draw distance | Sets the rendering distance of grass and other 3D clutters (small rocks, etc). | |||||
Shadow quality | Sets the overall shadow quality. | |||||
Distant shadows | Rendering distance of shadows. | |||||
Render target format | 32 or 64-bit colour render. | |||||
Environment quality | Affects volumetric clouds quality (number of samples, temporal filter settings, noise resolution etc), sky rendering quality (texture resolution, fog, cascade shadow), rain quality. |