OA:Config Changes: Difference between revisions

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(Added initial config changes in OA overview.)
 
m (Text replacement - "{{ExternalLink|" to "{{Link|")
 
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* weaponInfoType
* weaponInfoType
* discreteDistance[]
* discreteDistance[]
* discreteDistanceInitIndex
* discretefov[]
* discretefov[]
* discreteDistanceInitIndex
* discreteInitIndex
* class OpticsModes
* class OpticsModes
** class StepScope
** class StepScope
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* thermalMode[]
* thermalMode[]
* simulation
* simulation
* class FlashLight


== CfgVehicles ==
== CfgVehicles ==
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* memoryPointCMDir[]
* memoryPointCMDir[]
* expansion
* expansion
* visionMode[]
* thermalMode[]
* class OpticsIn
* class OpticsIn
* memoryPointGun[]


[[Category:ArmA: Addon Configuration]]
== New values ==
 
=== CfgDifficulties ===
 
* cameraShake[]
 
=== CfgCoreData ===
 
* rayModel = "ca\ca_e\data\laserBeam.p3d";
 
=== CfgCloudletShapes ===
 
* cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";
 
=== UserActionsConflictGroups ===
 
* "ZeroingUp",
* "ZeroingDown",
* "opticsMode",
* "launchCM",
* "nextCM",
* "buldTerrainRaise10cm",
* "BuldTerrainLower10cm",
* "BuldTerrainRaise50cm",
* "BuldTerrainLower50cm",
 
=== CfgInGameUI ===
 
* shadow
* class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
* class TacticalDisplay: SideColors
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
* class Radar
* class CommandBar
* class CombatMode
* class Cursor
** throwCursorMinScale
** throwCursorMaxScale
** throwCursorFadeSpeed
** shadow
** infoTextShadow
* class HitZones
 
=== CfgActions ===
 
** class GunLightOn: None
** class GunLightOff: None
** class OpenBag: None
** class TakeBag: None
** class PutBag: None
** class DropBag: None
** class AddBag: None
** class IRLaserOn: None
** class IRLaserOff: None
** class Assemble: None
** class DisAssemble: None
 
=== CfgMarkerBrushes ===
 
* class SolidBorder: Solid
 
=== CfgWorlds ===
 
* class DefaultWorld
** elevationOffset
** class Weather
*** overcastTemperatureFactor
*** blackSurfaceTemperatureDelta
*** whiteSurfaceTemperatureDelta
 
=== RscText ===
 
* fixedWidth
* shadow
 
=== CfgMovesBasic ===
 
* camShakeFire
* ThrowPrepare
 
== New classes ==
 
=== CfgMods ===
 
defaultAction = "http://www.arma2.com/mods";
class Expansion
{
  dir = "Expansion";
  name = "Arma 2: Operation Arrowhead";
  picture = "ca\ui\data\logo_arma2ep1_ca.paa";
  hidePicture = "true";
  hideName = "true";
  action = "http://www.arma2.com/arrowhead";
};
 
=== cfgFormations ===
 
class West
{
  class formColumnFixed
  class Staggered
  class Wedge
  class EchelonLeft
  class EcholonRight
  class Vee
  class Line
  class Diamond
  class File
};
class East: West
class Guer: West
class Civ: West
 
=== RscProgressNotFreeze ===
 
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
 
=== CfgCameraShake ===
 
posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;
 
=== RscConfigEditor_Main ===
 
Source: All In One Config from {{Link|link= http://dev-heaven.net/projects/cmb/wiki|text= CMB}}.
 
{{GameCategory|arma1|Addon Configuration}}

Latest revision as of 16:22, 4 January 2023

Config changes in OA

CfgAmmo

  • deflectionSlowDown
  • nvLock
  • weaponLockSystem
  • cmImmunity
  • class NVGMarkers
  • class HitEffects
    • Hit_Foliage_green

CfgMagazines

  • displayNameShort
  • maxThrowHoldTime
  • minThrowIntensityCoef
  • maxThrowIntensityCoef

CfgWeapons

  • irDistance
  • irLaserPos
  • irLaserEnd
  • useModelOptics
  • opticsID
  • weaponLockDelay
  • weaponLockSystem
  • cmImmunity
  • lockingTargetSound[]
  • lockedTargetSound[]
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • weaponInfoType
  • discreteDistance[]
  • discreteDistanceInitIndex
  • discretefov[]
  • discreteInitIndex
  • class OpticsModes
    • class StepScope
  • visionMode[]
  • thermalMode[]
  • simulation
  • class FlashLight

CfgVehicles

  • outsideSoundFilter
  • nvTarget
  • nvScanner
  • radarType
  • lockDetectionSystem
  • incommingMisslieDetectionSystem
  • class NVGMarkers
  • transportMaxBackpacks
  • soundLocked[]
  • soundIncommingMissile[]
  • turrentInfoType
  • forceNVG
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • holdOffroadFormation
  • Scudeffect
  • backpack
  • canCarryBackPack
  • memoryPointCM[]
  • memoryPointCMDir[]
  • expansion
  • visionMode[]
  • thermalMode[]
  • class OpticsIn

New values

CfgDifficulties

  • cameraShake[]

CfgCoreData

  • rayModel = "ca\ca_e\data\laserBeam.p3d";

CfgCloudletShapes

  • cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";

UserActionsConflictGroups

  • "ZeroingUp",
  • "ZeroingDown",
  • "opticsMode",
  • "launchCM",
  • "nextCM",
  • "buldTerrainRaise10cm",
  • "BuldTerrainLower10cm",
  • "BuldTerrainRaise50cm",
  • "BuldTerrainLower50cm",

CfgInGameUI

  • shadow
  • class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
  • class TacticalDisplay: SideColors
    • targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
  • class Radar
  • class CommandBar
  • class CombatMode
  • class Cursor
    • throwCursorMinScale
    • throwCursorMaxScale
    • throwCursorFadeSpeed
    • shadow
    • infoTextShadow
  • class HitZones

CfgActions

    • class GunLightOn: None
    • class GunLightOff: None
    • class OpenBag: None
    • class TakeBag: None
    • class PutBag: None
    • class DropBag: None
    • class AddBag: None
    • class IRLaserOn: None
    • class IRLaserOff: None
    • class Assemble: None
    • class DisAssemble: None

CfgMarkerBrushes

  • class SolidBorder: Solid

CfgWorlds

  • class DefaultWorld
    • elevationOffset
    • class Weather
      • overcastTemperatureFactor
      • blackSurfaceTemperatureDelta
      • whiteSurfaceTemperatureDelta

RscText

  • fixedWidth
  • shadow

CfgMovesBasic

  • camShakeFire
  • ThrowPrepare

New classes

CfgMods

defaultAction = "http://www.arma2.com/mods";
class Expansion
{
 dir = "Expansion";
 name = "Arma 2: Operation Arrowhead";
 picture = "ca\ui\data\logo_arma2ep1_ca.paa";
 hidePicture = "true";
 hideName = "true";
 action = "http://www.arma2.com/arrowhead";
};

cfgFormations

class West
{
 class formColumnFixed
 class Staggered
 class Wedge
 class EchelonLeft
 class EcholonRight
 class Vee
 class Line
 class Diamond
 class File
};
class East: West
class Guer: West
class Civ: West

RscProgressNotFreeze

idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";

CfgCameraShake

posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;

RscConfigEditor_Main

Source: All In One Config from CMB (dead link).