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Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --[[User:Doolittle|Doolittle]] 00:46, 8 November 2007 (CET) | Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --[[User:Doolittle|Doolittle]] 00:46, 8 November 2007 (CET) | ||
Rommel {{ | Rommel {{Link|link= http://dev-heaven.net/issues/show/5052|text= reports}} this command causes CTD when used in [[setVehicleInit]] --[[User:Doolittle|Doolittle]] 21:34, 9 October 2009 (CEST) |
Latest revision as of 16:30, 4 January 2023
I'm not sure what this command is meant to be used for, but it seems to be a good testing (cheating?) tool. It makes the object invisible to players and unable to be harmed by projectiles or explosions. --Ceeeb 09:32, 8 May 2007 (CEST)
Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --Doolittle 00:46, 8 November 2007 (CET)
Rommel reports (dead link) this command causes CTD when used in setVehicleInit --Doolittle 21:34, 9 October 2009 (CEST)