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{{merge|Crash Files}}
{{Wiki|merge|Crash Files}}


==About==
== About ==


'''Armed Assault''' produces a log file each time ArmA is run. The log file better known as the '''rpt''' file is useful for mission and addon makers to see what errors may exist in their work. There can be many different errors found in this file some errors maybe useful others errors maybe only informational notifications left over from developement but what may interest you are, model problems, scripting issues and many others.
'''Armed Assault''' produces a log file each time ArmA is run. The log file better known as the '''rpt''' file is useful for mission and addon makers to see what errors may exist in their work. There can be many different errors found in this file some errors maybe useful others errors maybe only informational notifications left over from developement but what may interest you are, model problems, scripting issues and many others.


==Location==
== Location ==


See [[Crash_Files]].
See [[Crash_Files]].
==Linux==
== Linux ==
Linux server outputs the "RPT log" messages on stdout/stderr. Redirect stdout and stderr to a log file of your choosing.  
Linux server outputs the "RPT log" messages on stdout/stderr. Redirect stdout and stderr to a log file of your choosing.  


<code>./arma3server -port=$port -pid=ServerRunning -cfg=basicServer.cpp -config=server.cpp "${mods}" >>log.${pid}.txt 2>&1</code>
<code style="display: block">./arma3server -port=$port -pid=ServerRunning -cfg=basicServer.cpp -config=server.cpp "${mods}" >>log.${pid}.txt 2>&1</code>


==Example arma.RPT==
== Example arma.RPT ==
<pre>Warning: no idc entry inside class RscDisplayMultiplayerSetup/controls/B_Side  
<pre>Warning: no idc entry inside class RscDisplayMultiplayerSetup/controls/B_Side  
Group update arrived - leader changed from EAST 1-2-I:3 REMOTE (2:222) to EAST 1-2-I:1 REMOTE (2:224)
Group update arrived - leader changed from EAST 1-2-I:3 REMOTE (2:222) to EAST 1-2-I:1 REMOTE (2:224)
Line 52: Line 52:
As you can see, there is a lot of information presented in this file. The good news is you can fix these errors, you just need to know how.
As you can see, there is a lot of information presented in this file. The good news is you can fix these errors, you just need to know how.


==List of Fixes for Each Type of Error==
== List of Fixes for Each Type of Error ==






===Warning Message: No player was selected===
=== Warning Message: No player was selected ===




This error means that the mission that caused the error doesn't have a unit marked as player.  Probably most common in mp missions where all playables tend to be marked as playable instead of player. You can fix this error by simply adding/changing one of the playable units to player.
This error means that the mission that caused the error doesn't have a unit marked as player.  Probably most common in mp missions where all playables tend to be marked as playable instead of player. You can fix this error by simply adding/changing one of the playable units to player.


===WARNING: Function 'name' - So-and-so is dead===
=== WARNING: Function 'name' - So-and-so is dead ===


Do not call [[name]] on a dead object. ''if (alive _obj) then {name _obj};''
Do not call [[name]] on a dead object. ''if (alive _obj) then {name _obj};''


===w:\c\Poseidon\lib\d3d9\engdd9.cpp(4967) : Unable to create vertex buffer - Reset needed===
=== w:\c\Poseidon\lib\d3d9\engdd9.cpp(4967) : Unable to create vertex buffer - Reset needed ===


???
???


===Client: Object 2:9 (type UpdatePositionMan) not found.===
=== Client: Object 2:9 (type UpdatePositionMan) not found. ===


Happens when you [[setPos]] someone (?) (Dedicated server only)
Happens when you [[setPos]] someone (?) (Dedicated server only)


===String STR_FOOBAR not found===
=== String STR_FOOBAR not found ===


Make sure string is in [[Stringtable.csv]].
Make sure string is in [[Stringtable.csv]].


===No alive in 10000===
=== No alive in 10000 ===


Usually when you have a [[while]] loop that's having to execute a lot of times without stopping or [[sleep]].
Usually when you have a [[while]] loop that's having to execute a lot of times without stopping or [[sleep]].


===Shadow polygon doesn't have 3 vertices===
=== Shadow polygon doesn't have 3 vertices ===


Usually when you have a model shadow lod [10.000] that has not been triangulated in 02
Usually when you have a model shadow lod [10.000] that has not been triangulated in 02


===Performance warning: Search for 620fda98# 121255: trafostanica_velka.p3d was very large (1480 m)===
=== Performance warning: Search for 620fda98# 121255: trafostanica_velka.p3d was very large (1480 m) ===


Displayed when [[nearestObject]] is given coordinates which are too far from the object being searched for.
Displayed when [[nearestObject]] is given coordinates which are too far from the object being searched for.


===w:\c\Poseidon\lib\Network\networkClient.cpp(845) : Respawn failed - body disappeared===
=== w:\c\Poseidon\lib\Network\networkClient.cpp(845) : Respawn failed - body disappeared ===


A respawnable body that had not respawned yet was deleted.
A respawnable body that had not respawned yet was deleted.


===Warning: Script  not executed, param 'timePeriod' value is to small(0.0001)===
=== Warning: Script  not executed, param 'timePeriod' value is to small(0.0001) ===


This is related to particle effects according to [http://dev-heaven.net/issues/27089#note-10 Suma].
This is related to particle effects according to {{Link|link= http://dev-heaven.net/issues/27089#note-10|text= Suma}}.




{{GameCategory|arma1}}
{{GameCategory|arma1}}

Latest revision as of 11:53, 11 January 2023


This article has been proposed to merge with Crash Files.

About

Armed Assault produces a log file each time ArmA is run. The log file better known as the rpt file is useful for mission and addon makers to see what errors may exist in their work. There can be many different errors found in this file some errors maybe useful others errors maybe only informational notifications left over from developement but what may interest you are, model problems, scripting issues and many others.

Location

See Crash_Files.

Linux

Linux server outputs the "RPT log" messages on stdout/stderr. Redirect stdout and stderr to a log file of your choosing.

./arma3server -port=$port -pid=ServerRunning -cfg=basicServer.cpp -config=server.cpp "${mods}" >>log.${pid}.txt 2>&1

Example arma.RPT

Warning: no idc entry inside class RscDisplayMultiplayerSetup/controls/B_Side 
Group update arrived - leader changed from EAST 1-2-I:3 REMOTE (2:222) to EAST 1-2-I:1 REMOTE (2:224)
Group update arrived - leader changed from WEST 1-2-I:2 REMOTE (2:288) to WEST 1-2-I:1 REMOTE (2:289)
Group update arrived - leader changed from GUER 1-2-I:2 REMOTE (2:353) to GUER 1-2-I:1 REMOTE (2:354)
Creating debriefing
*** AI identity cannot be applied - person 3:24 not found
Client: Object 3:0 (type AIStatsMPRowUpdate) not found.
Client: Object 3:11 (type UpdateDamageVehicleAI) not found.
Client: Object 2:838 (type UpdatePositionVehicle) not found.
*** Remote: Identity Joao (da) Fonseca transferred from 2:435 to 2:841
*** Remote: Identity Fabio Castillos transferred from 2:436 to 2:842
Magazine HandGrenadeTimed (1 ammo left) not found
Magazine 30Rnd_556x45_G36 (30 ammo left) not found
Client: Object 2:9327 (type UpdateTurret) not found.
Client: Object 2:9326 (type UpdatePositionCar) not found.
Client: Object 2:9325 (type UpdatePositionTurret) not found.
WARNING: Function 'name' - east1 has no unit
 - network id 208:135
 - person 
Group EAST 1-2-F (0x456639d8) - network ID 2:9574
 - no main subgroup
Empty word in sentence '' 'xmit' 
WARNING: Function 'name' - 2ade8c00# 648165: ural_reammo.p3d REMOTE has no unit
 - network id 286:2
No more slot to add connection at De61 (6952.9,8228.9)
No more slot to add connection at Fh71 (11466.8,6127.8)

=====================================================================
== C:\Program Files\Atari\ArmA\arma.exe
=====================================================================
Exe version: Wed Jun 13 21:35:40 2007

Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesBasic/DefaultDie/
Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesMaleSdr/States/Crew/
Applying controller scheme Default

As you can see, there is a lot of information presented in this file. The good news is you can fix these errors, you just need to know how.

List of Fixes for Each Type of Error

Warning Message: No player was selected

This error means that the mission that caused the error doesn't have a unit marked as player. Probably most common in mp missions where all playables tend to be marked as playable instead of player. You can fix this error by simply adding/changing one of the playable units to player.

WARNING: Function 'name' - So-and-so is dead

Do not call name on a dead object. if (alive _obj) then {name _obj};

w:\c\Poseidon\lib\d3d9\engdd9.cpp(4967) : Unable to create vertex buffer - Reset needed

???

Client: Object 2:9 (type UpdatePositionMan) not found.

Happens when you setPos someone (?) (Dedicated server only)

String STR_FOOBAR not found

Make sure string is in Stringtable.csv.

No alive in 10000

Usually when you have a while loop that's having to execute a lot of times without stopping or sleep.

Shadow polygon doesn't have 3 vertices

Usually when you have a model shadow lod [10.000] that has not been triangulated in 02

Performance warning: Search for 620fda98# 121255: trafostanica_velka.p3d was very large (1480 m)

Displayed when nearestObject is given coordinates which are too far from the object being searched for.

w:\c\Poseidon\lib\Network\networkClient.cpp(845) : Respawn failed - body disappeared

A respawnable body that had not respawned yet was deleted.

Warning: Script not executed, param 'timePeriod' value is to small(0.0001)

This is related to particle effects according to Suma (dead link).