saveStatus: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
| | |version5= 1.50 | ||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Weapon Pool | |||
|gr2= Mission Information | |||
|descr= Saves object's properties to [[Objects.sav]] file in campaign directory as entry name. | |||
|s1= object [[saveStatus]] name | |||
|p1= object: [[Object]] | |||
|p2= name: [[String]] | |||
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] | |||
< | |x1= <sqf>player saveStatus "playerstate";</sqf> | ||
</ | |||
|seealso= [[loadStatus]] [[saveVar]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 00:57, 7 February 2023
Description
- Description:
- Saves object's properties to Objects.sav file in campaign directory as entry name.
- Groups:
- Weapon PoolMission Information
Syntax
- Syntax:
- object saveStatus name
- Parameters:
- object: Object
- name: String
- Return Value:
- Boolean - true if successful, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- loadStatus saveVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information