saveStatus: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
(Add "saveVar" to related)
 
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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp
|version1= 1.75


|1.75
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Weapon Pool
|gr1= Weapon Pool
|gr2= Mission Information
|gr2= Mission Information


| Saves object's properties to [[Objects.sav]] file in campaign directory as entry name.
|descr= Saves object's properties to [[Objects.sav]] file in campaign directory as entry name.


| object '''saveStatus''' name
|s1= object [[saveStatus]] name


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= name: [[String]]
|p2= name: [[String]]


| [[Boolean]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
 
|x1= <code>[[player]] saveStatus "playerstate"</code>


|seealso= [[loadStatus]]
|x1= <sqf>player saveStatus "playerstate";</sqf>
 
|seealso= [[loadStatus]] [[saveVar]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:57, 7 February 2023

Hover & click on the images for description

Description

Description:
Saves object's properties to Objects.sav file in campaign directory as entry name.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object saveStatus name
Parameters:
object: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
player saveStatus "playerstate";

Additional Information

See also:
loadStatus saveVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note