isDedicated: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
 
(68 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Return true if the machine (executing the command) is a dedicated server. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''isDedicated''' |= Syntax
|game4= arma3
|version4= 0.50


|p1= |= PARAMETER1
|gr1= Multiplayer


|p2= |= PARAMETER2
|descr= Returns [[true]] if the machine executing the command is a dedicated multiplayer server. Returns [[false]] in single player.


|p3= |= PARAMETER3
|s1= [[isDedicated]]


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]]


|x1= <sqf>if (isDedicated) then { diag_log "Dedicated Server on the run !"; };</sqf>


|x1= <code>if (isDedicated) then {hint "Dedicated Server on the run !"}</code>|= EXAMPLE1
|seealso= [[isServer]] [[hasInterface]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20141221145400
|text= <sqf>
if (isDedicated) then {
// run on dedicated server only
};


____________________________________________________________________________________________
if (isServer) then {
// run on dedicated server or player host
};


| [[isServer]] |= SEEALSO
if (hasInterface) then {
// run on all player clients incl. player host
};


|  |= MPBEHAVIOUR
if (!isDedicated) then {
____________________________________________________________________________________________
// run on all player clients incl. player host and headless clients
}}
};


<h3 style='display:none'>Notes</h3>
if (!isServer) then {
<dl class='command_description'>
// run on all player clients incl. headless clients but not player host
<!-- Note Section BEGIN -->
};


<!-- Note Section END -->
if (!hasInterface) then {
</dl>
// run on headless clients and dedicated server
};


<h3 style='display:none'>Bottom Section</h3>
if (!hasInterface && !isDedicated) then {
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
// run on headless clients only
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
};
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
</sqf>
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Latest revision as of 02:14, 10 February 2023

Hover & click on the images for description

Description

Description:
Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then { diag_log "Dedicated Server on the run !"; };

Additional Information

See also:
isServer hasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Dec 21, 2014 - 14:54 (UTC)
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };