Animation Instances Reference Table – Arma Reforger
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(Created page with "= Introduction = Below tables provide reference of animations and export profiles which can be used while Arma Reforger:Enfusion...") |
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= Weapon Instance = | = Weapon Instance = | ||
{| class="wikitable" | {| class="wikitable" | ||
!Action name | !Action name |
Revision as of 11:01, 21 February 2023
Introduction
Below tables provide reference of animations and export profiles which can be used while exporting TXA animations from Blender. Sample New Weapon (download link) is used as reference here so not all animations are present - like Finger_trigger_in or Sight . In such case, animations from AK74 are provided to give some guidance what
Weapon Instance
Action name | Description | Animation take used | Animation take used | Export profile | Exported as |
---|---|---|---|---|---|
BoltPose | Poses of the bolt.
|
4 | w_sampleweapon_fire | 724_Weapon_Bolt | w_rfl_sampleweapon_01_bolt_pose |
Finger_trigger_in | 6 | 999_Empty | |||
Finger_trigger_out | 6 | 999_Empty | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | w_sampleweapon_fire | 724_Weapon_Bolt_Trigger | w_rfl_sampleweapon_01_fire |
Idle | Empty animation | 1 | 999_Empty | ||
Idle_finger | Empty animation | 1 | 999_Empty | ||
IKOffset | No animation assigned | - | - | - | - |
Reload_InsertMag | Animation of inserting magazine into the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 72 | rfl_sampleweapon_erc_insert_mag | 999_Empty | w_rfl_sampleweapon_01_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 59 | rfl_sampleweapon_erc_remove_mag | 999_Empty | w_rfl_sampleweapon_01_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack | 999_Empty | w_rfl_sampleweapon_01_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | w_sampleweapon_safety | 701_Rifle_Idle | w_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | 723_Weapon_Sight | ||
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Trigger | Animation of trigger when its pressed | 4 | w_sampleweapon_fire | 721_Weapon_Trigger | w_rfl_sampleweapon_01_trigger |
Player Instance
Action name | Description | Number of frames | Animation take used | Export profile | Exported as |
---|---|---|---|---|---|
BoltPose | - | - | - | - | - |
Finger_trigger_in | 6 | 502_IK_RightHand | |||
Finger_trigger_out | 6 | 502_IK_RightHand | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | 401_RIndexABS | ||
Idle | Empty animation | 1 | using same animation as Safety | ||
Idle_finger | Empty animation | 1 | 502_IK_RightHand | ||
IKOffset | IK offset animation | 1 | p_sampleweapon_ik | 101_FullBodyABS | p_rfl_sampleweapon_01_offset |
Reload_InsertMag | Animation of inserting magazine into the weapon | 72 | rfl_sampleweapon_erc_insert_mag
rfl_sampleweapon_pne_insert_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_insert
p_rfl_sampleweapon_01_pne_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon | 59 | rfl_sampleweapon_erc_remove_mag
rfl_sampleweapon_pne_remove_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_remove
p_rfl_sampleweapon_01_pne_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack
rfl_sampleweapon_pne_bolt_rack |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_bolt_rack
p_rfl_sampleweapon_01_pne_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | p_sampleweapon_ik | 502_IK_RightHand | p_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | empty anim, need same length as Sight in weapon | 999_Empty | - |
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | it is possible to use same anim as Switch_Mode_On | 262_ArmsADD_RHandABS | - |
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | p_rfl_sampleweapon_01_modes_on | 262_ArmsADD_RHandABS | p_rfl_sampleweapon_01_modes_on |
Trigger | Animation of finger when trigger is pressed | 4 | using same animation as Fire | ||
Animation IK Pose | Inverted Kinematics pose defined inside SCR_WeaponAttachmentsStorageComponent in Item Animation Attributes sections under name Animation IK Pose | 1 | p_sampleweapon_ik | 501_IK | p_rfl_sampleweapon_01_ik |