Terrain Processor: Heightmap: Perlin Noise: Difference between revisions
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[[Category:Terrain Processor Manual|Heightmap]] | [[Category:Terrain Processor Manual|Heightmap]] | ||
{{TerrainProcessorManual|Heightmap: Perlin Noise|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes | {{TerrainProcessorManual|Heightmap: Perlin Noise|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes | ||
|DESCRIPTION=Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. {{ | |DESCRIPTION=Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. {{Link|https://en.wikipedia.org/wiki/Perlin_noise|Perlin noise on Wikipedia}}. | ||
|TASKPARAMETERS= | |TASKPARAMETERS= | ||
* '''Amplitude''' - Maximal +- height added to terrain heightmap. | * '''Amplitude''' - Maximal +- height added to terrain heightmap. |
Latest revision as of 22:11, 23 February 2023
Task details
Task name : Heightmap: Perlin Noise
Dll plugin name : BITasksPlugin.dll
Geometry type : Polygon, PolygonM, PolygonZ
Heightmap : Yes
Description
Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. Perlin noise on Wikipedia.
Task parameters
- Amplitude - Maximal +- height added to terrain heightmap.
- Scale - Perlin noise mapping scale.
Usage
Good to for creating some terrain corrugation within a particular area, e.g. more rugged terrain in a forest offering some additional cover to infantry. Gentle noise adds natural feel to meadows or brownfield.
Algorithm
- Load heightmap
- For each shapefile polygon
- For each heightmap point in polygon
- Get Perlin noise value and add it to height in heightmap
- For each heightmap point in polygon