isLightOn: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.32 | |||
| | |gr1= Lights | ||
| | |arg= global | ||
| | |descr= Returns [[true]] if vehicle headlights are on otherwise [[false]]. | ||
| | |s1= [[isLightOn]] vehicle | ||
|p1= vehicle: [[Object]] - vehicle with headlights | |p1= vehicle: [[Object]] - vehicle with headlights | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|s2= [[isLightOn]] [vehicle, turret] | |s2= [[isLightOn]] [vehicle, turret] | ||
|p21= vehicle: [[Object]] - vehicle with search light on a turret | |s2since= arma3 1.94 | ||
|p21= vehicle: [[Object]] - vehicle with search light on a turret | |||
|p22= turret: [[Array]] - turret path | |p22= turret: [[Array]] - turret path | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= < | |x1= <sqf>_headlightsOn = isLightOn vehicle player;</sqf> | ||
| | |x2= <sqf>_pilotLightOn = isLightOn heli;</sqf> | ||
|x3= <sqf>_searchLightOn = isLightOn [heli, [0]];</sqf> | |||
| [[setPilotLight]] | |seealso= [[setPilotLight]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | ||
}} | }} | ||
Latest revision as of 14:31, 1 March 2023
Description
Syntax
Alternative Syntax
- Syntax:
- isLightOn [vehicle, turret]
- Parameters:
- vehicle: Object - vehicle with search light on a turret
- turret: Array - turret path
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note