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Lou Montana (talk | contribs) m (Text replacement - "|game5= arma2oa |version5= 1.51 " to "|game5= arma2oa |version5= 1.50 ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |version5= 1.50 | ||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
Line 37: | Line 30: | ||
|descr= Forces a helicopter landing. | |descr= Forces a helicopter landing. | ||
|s1= helicopter | |s1= helicopter [[land]] mode | ||
|p1= helicopter: [[Object]] | |p1= helicopter: [[Object]] | ||
|p2= mode: [[String]] - | |p2= mode: [[String]] - can be one of: | ||
* "LAND" - | * "LAND" - Complete stop | ||
* "GET IN" - Hovering very low, for another unit to get in | * "GET IN" - Hovering very low, for another unit to get in | ||
* "GET OUT" - Hovering low, for another unit to get out | * "GET OUT" - Hovering low, for another unit to get out | ||
* "NONE" - Cancel a landing | * {{GVI|arma2|1.00|size= 0.75}} "NONE" - Cancel a landing | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[landAt]] | |x1= <sqf>_cobraOne land "LAND";</sqf> | ||
|seealso= [[landAt]] [[allAirports]] | |||
}} | }} | ||
{{Note | |||
|user= Hardrock | |||
|timestamp= 20060804105600 | |||
|text= ''Notes from before the conversion:'' | |||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}). | Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}). | ||
}} | |||
{{Note | |||
|user= SNKMAN | |||
|timestamp= 20100926120200 | |||
|text= To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination. | |||
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | ||
< | <sqf> | ||
_helicopter move getPosATL _destination; | |||
sleep 3; | |||
while { alive _helicopter && not unitReady _helicopter } do | |||
{ | { | ||
sleep 1; | |||
}; | }; | ||
if (alive _helicopter) then | |||
{ | { | ||
_helicopter land "LAND"; | |||
};</ | }; | ||
</sqf> | |||
}} |
Latest revision as of 15:46, 20 March 2023
Description
- Description:
- Forces a helicopter landing.
- Groups:
- Unit Control
Syntax
- Syntax:
- helicopter land mode
- Parameters:
- helicopter: Object
- mode: String - can be one of:
- "LAND" - Complete stop
- "GET IN" - Hovering very low, for another unit to get in
- "GET OUT" - Hovering low, for another unit to get out
- 1.00 "NONE" - Cancel a landing
- Return Value:
- Nothing
Examples
- Example 1:
- _cobraOne land "LAND";
Additional Information
- See also:
- landAt allAirports
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 10:56 (UTC)
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect