lockedInventory: Difference between revisions
| Lou Montana (talk | contribs) m (Some wiki formatting) | m (Double semicolons fix) | ||
| Line 16: | Line 16: | ||
| |x1= <sqf>private _isInventoryLocked = lockedInventory vehicle player;</sqf> | |x1= <sqf>private _isInventoryLocked = lockedInventory vehicle player;</sqf> | ||
| |x2= <sqf>private _isBackpackLocked = lockedInventory backpackContainer player | |x2= <sqf>private _isBackpackLocked = lockedInventory backpackContainer player;</sqf> | ||
| |seealso= [[lockInventory]] | |seealso= [[lockInventory]] | ||
| }} | }} | ||
Latest revision as of 07:40, 7 April 2023
Description
- Description:
- Get a vehicle's inventory lock state. Can also be used on a unit's backback (see lockInventory).
- Groups:
- Unit Inventory
Syntax
- Syntax:
- lockedInventory vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- lockInventory
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	