Sound: Sound Curves – Arma 3
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== Sound Curves == | == Sound Curves == | ||
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All sound curves have to be configured in the base class '''CfgSoundCurves''' (or directly in curve parameter) | All sound curves have to be configured in the base class '''CfgSoundCurves''' (or directly in curve parameter) | ||
{| | {{Feature|informative| | ||
| | * In array of points <syntaxhighlight lang="cpp" inline>{ x, value }</syntaxhighlight>, x values must be ascending. | ||
* In array of points {x, value}, x values must be ascending. | * x values are rescaled to range, which means:<br>using 0..1 values represent relative definition, while using meters represents absolute definition, but be sure that the highest x value is the same as range and the lowest x value is 0 | ||
* x values are rescaled to range | }} | ||
|} | |||
{{Feature|important|Some sound sources (from like {{hl|CfgAmmo}}, e.g a mortar shell) beyond [[viewDistance|terrain view distance]] are not played.}} | |||
<syntaxhighlight lang="cpp">class CfgSoundCurves | <syntaxhighlight lang="cpp"> | ||
class CfgSoundCurves | |||
{ | { | ||
class InverseSquare1Curve | class InverseSquare1Curve | ||
Line 18: | Line 20: | ||
points[] = | points[] = | ||
{ | { | ||
{0.0, 0.9751}, | { 0.0, 0.9751 }, | ||
{0.1, 0.6332}, | { 0.1, 0.6332 }, | ||
{0.2, 0.4307}, | { 0.2, 0.4307 }, | ||
{0.3, 0.3009}, | { 0.3, 0.3009 }, | ||
{0.4, 0.2128}, | { 0.4, 0.2128 }, | ||
{0.5, 0.1503}, | { 0.5, 0.1503 }, | ||
{0.6, 0.1043}, | { 0.6, 0.1043 }, | ||
{0.7, 0.0695}, | { 0.7, 0.0695 }, | ||
{0.8, 0.0426}, | { 0.8, 0.0426 }, | ||
{0.9, 0.0213}, | { 0.9, 0.0213 }, | ||
{1.0, 0.0041} | { 1.0, 0.0041 } | ||
}; | }; | ||
}; | }; | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
'''Example of configuration using curve class''' | '''Example of configuration using curve class''' | ||
<syntaxhighlight lang="cpp">class CfgSoundSets | <syntaxhighlight lang="cpp"> | ||
class CfgSoundSets | |||
{ | { | ||
//volumeCurve parameter using curve class | // volumeCurve parameter using curve class | ||
class Rifle_Shot1_SoundSet | class Rifle_Shot1_SoundSet | ||
{ | { | ||
soundShaders[] = | soundShaders[] = | ||
{ | { | ||
MX_closeShot_SoundShader | "MX_closeShot_SoundShader" | ||
}; | }; | ||
volumeCurve = InverseSquare1Curve; | volumeCurve = InverseSquare1Curve; | ||
}; | }; | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
'''Example of configuration using direct curve definition''' | '''Example of configuration using direct curve definition''' | ||
<syntaxhighlight lang="cpp">class CfgSoundSets | <syntaxhighlight lang="cpp"> | ||
class CfgSoundSets | |||
{ | { | ||
//volumeCurve direct definition | //volumeCurve direct definition | ||
class Rifle_Shot1_SoundSet | class Rifle_Shot1_SoundSet | ||
{ | { | ||
soundShaders[] = | soundShaders[] = | ||
{ | { | ||
MX_closeShot_SoundShader | "MX_closeShot_SoundShader" | ||
}; | }; | ||
volumeCurve[] = | volumeCurve[] = | ||
{ | { | ||
{0.0, 0.9751}, | { 0.0, 0.9751 }, | ||
{0.1, 0.6332}, | { 0.1, 0.6332 }, | ||
{0.2, 0.4307}, | { 0.2, 0.4307 }, | ||
{0.3, 0.3009}, | { 0.3, 0.3009 }, | ||
{0.4, 0.2128}, | { 0.4, 0.2128 }, | ||
{0.5, 0.1503}, | { 0.5, 0.1503 }, | ||
{0.6, 0.1043}, | { 0.6, 0.1043 }, | ||
{0.7, 0.0695}, | { 0.7, 0.0695 }, | ||
{0.8, 0.0426}, | { 0.8, 0.0426 }, | ||
{0.9, 0.0213}, | { 0.9, 0.0213 }, | ||
{1.0, 0.0041} | { 1.0, 0.0041 } | ||
}; | }; | ||
}; | }; | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
{{GameCategory|arma3|Sound}} |
Latest revision as of 17:20, 27 April 2023
Sound Curves
Sound curve is a simple set of points on 2D graph, which define the relationship between two variables (usually distance and volume).
All sound curves have to be configured in the base class CfgSoundCurves (or directly in curve parameter)
class CfgSoundCurves
{
class InverseSquare1Curve
{
points[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};
Example of configuration using curve class
class CfgSoundSets
{
// volumeCurve parameter using curve class
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve = InverseSquare1Curve;
};
};
Example of configuration using direct curve definition
class CfgSoundSets
{
//volumeCurve direct definition
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};