ArmAtec/Sandbox – User

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(→‎Config Help: Updated it any help welcomed)
m (Text replacement - "\[ *((ftp|http)s?:\/\/[^ ]+)([^{])=([^}])([^ ]+)" to "[$1$3{{=}}$4$5")
 
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[[Image:Armatech.gif|alt text]]
[[Image:Armatech.gif|alt text]]


Age: 23
{| style="float: right;"
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|<div style="float: left; border: solid red 1px; margin: 1px;">
<table cellspacing="0" style="width:238px;background:#eee"><tr>
<td style="width:45px;height:45px;background:#aaa;text-align:center;font-size:14pt">'''xx'''</td>
<td style="font-size:8pt;padding:4pt;">This person can barely communicate in '''any''' language other then bad language.</td>
</tr></table></div>
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Age: 24


Preferred game mode: Serious CTI
Preferred game mode: Serious CTI
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Payed for arma: December 06
Payed for arma: December 06


==Handy Hints==
== Armed Assault Unofficial Tools by Me ==
=== Armatech ArmA Dedicated Server Manager ===
[[Image:ArmatechDS.gif]]


JIP problems add this to the init.sq(s/f)
This is a tool for all your dedicated server needs


<code>@!isNull player</code>
Website: [http://armatechsquad.com/index.php :Armatech ArmA Dedicated Server Manager]


[[ArmAtechSquad_Dedicated_Server_Tool]] wiki page


=== ArmedAssault.eu Server Watch And Direct play Launcher ===
[[Image:ArmedAssault.eu_1_0_0_10.gif]]


==Config Help==
This tool is a custom made MP Launcher for ArmedAssault.eu


Need help with this guys its a 8 wheeled truck but i keep getting not defined default when i add class default it still dont work correctly any help welcomed would also liek to add a animation to the doors
Website: [http://armatechsquad.com/forum/showthread.php?p{{=}}67#post67: ArmedAssault.eu Server Watch]


<code>
== Handy Hints ==
 
JIP problems add this to the init.sq(s/f)
<code style="display: block">@!isNull player</code>


class CfgPatches {
class WIZ_GLCMtubes {
  units[] = {WIZ_GLCMtubes,WIZ_TraRadar,WIZ_TraPod,WIZ_TraComm,WIZ_TraAnten};
  weapons[] = {};
  requiredVersion = 1.000000;
};
};
class cfgSkeletons
{
class WIZ_GLCMtubes_Skeleton
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]=
{
"levy predni","",
"pravy predni","",
"levy predni1","",
"pravy predni1","",
"levy predni2","",
"pravy predni2","",
"levy predni3","",
"pravy predni3","",
};
};
};
class CfgModels {
class Truck{};
class WIZ_GLCMtubes: Truck {
  sectionsInherit = "";
  sections[] =
{
"section1",
"brzdove",
"svetlo",
"levy predni", "pravy predni",
"pravy zadni1","levy zadni1",
"pravy zadni2","levy zadni2",
"pravy zadni3","levy zadni3",
"L svetlo", "P svetlo",
"clan"
};
  skeletonName = WIZ_GLCMtubes_Skeleton;
  class Animations {
  class WIZ_GLCMtubesFrontWheelR {
    type = rotationX;
    source = wheel;
    selection = pravy predni;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesFrontWheelL {
    type = rotationX;
    source = wheel;
    selection = levy predni;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesFrontWheelRTurn {
    type = rotationY;
    source = drivingWheel;
    selection = pravy predni;
    axis = "";
    memory = true;
    sourceAddress = clamp;
    minValue = -1;
    maxValue = 1;
    angle0 = rad 25;
    angle1 = rad -25;
  };
  class WIZ_GLCMtubesFrontWheelLTurn {
    type = rotationY;
    source = drivingWheel;
    selection = levy predni;
    axis = "";
    memory = true;
    sourceAddress = clamp;
    minValue = -1;
    maxValue = 1;
    angle0 = rad 25;
    angle1 = rad -25;
  };
  class WIZ_GLCMtubesRearWheelR {
    type = rotationX;
    source = wheel;
    selection = pravy zadni;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelR2 {
    type = rotationX;
    source = wheel;
    selection = pravy zadni2;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelR3 {
    type = rotationX;
    source = wheel;
    selection = pravy zadni3;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL {
    type = rotationX;
    source = wheel;
    selection = levy zadni;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL2 {
    type = rotationX;
    source = wheel;
    selection = levy zadni2;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesRearWheelL3 {
    type = rotationX;
    source = wheel;
    selection = levy zadni3;
    axis = "";
    memory = true;
    sourceAddress = loop;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = rad -360;
  };
  class WIZ_GLCMtubesDrivingWheel {
    type = rotationZ;
    source = drivingWheel;
    selection = volant;
    axis = osavolantkon;
    memory = true;
    sourceAddress = mirror;
    minValue = -1;
    maxValue = 1;
    angle0 = rad -35;
    angle1 = rad 35;
  };
  };
};
};
class CfgVehicles {
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Tank: LandVehicle {};
class Truck: LandVehicle {};
class WIZ_GLCMtubes: Truck {
class HitEngine {
armor = 1.2;
material = 60;
name = "motor";
visual = "motor";
passThrough = true;
};
class HitRGlass {
armor = 0.5;
material = -1;
name = "sklo predni P";
passThrough = true;
};
class HitLGlass {
armor = 0.5;
material = -1;
name = "sklo predni L";
passThrough = true;
};
class HitBody {
armor = 0.4;
material = 51;
name = "karoserie";
visual = "karoserie";
passThrough = true;
};
class HitFuel {
armor = 1.4;
material = 51;
name = "palivo";
passThrough = true;
};
class HitLFWheel {
armor = 0.05;
material = -1;
name = "Levy predni tlumic";
visual = "Levy predni";
passThrough = true;
};
class HitRFWheel {
armor = 0.05;
material = -1;
name = "Pravy predni tlumic";
visual = "Pravy predni";
passThrough = true;
};
class HitLF2Wheel {
armor = 0.05;
material = -1;
name = "Levy dalsi tlumic";
visual = "Levy dalsi";
passThrough = true;
};
class HitRF2Wheel {
armor = 0.05;
material = -1;
name = "Pravy dalsi tlumic";
visual = "Pravy dalsi";
passThrough = true;
};
class HitLMWheel {
armor = 0.05;
material = -1;
name = "Levy prostredni tlumic";
visual = "Levy prostredni";
passThrough = true;
};
class HitRMWheel {
armor = 0.05;
material = -1;
name = "Pravy prostredni tlumic";
visual = "Pravy prostredni";
passThrough = true;
};
class HitLBWheel {
armor = 0.05;
material = -1;
name = "Levy zadni tlumic";
visual = "Levy zadni";
passThrough = true;
};
class HitRBWheel {
armor = 0.05;
material = -1;
name = "Pravy zadni tlumic";
visual = "Pravy zadni";
passThrough = true;
};
dammageHalf[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
dammageFull[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
  vehicleclass = WIZ_Tomahawk;
  side = 1;
  model = \WIZ_GLCMtubes\GLCMtubes.p3d;
  displayName = Tomahawk Ground Launcher Unit;
  soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
  soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
soundServo[] = {"\ca\wheeled\Data\Sound\servo3", db-40, 1.0};
  soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
soundCrash[] = {"\ca\wheeled\Data\Sound\crash2", db-10, 1};
soundGear[] = {"\ca\wheeled\Data\Sound\shifter_v3", db-75, 1};
typicalCargo[] = {"SoldierWB", "SoldierWB", "SoldierWAT", "SoldierWBOfficer"};
  driverCastShadow = 1;
supplyRadius = 1.2;
hasGunner = false;
terrainCoef = 0.5;
  hascommander = 0;
  forcehidedriver = 1;
  driverForceOptics = 1;
  hideProxyInCombat = 0;
  hiddenSelections[] = {};
  nameSound = humvee;
  scope = 2;
  armor = 300;
  maxSpeed = 60;
canfloat = true;
  fuelCapacity = 180;
driverAction = "HMMWV_Driver";
cargoAction[] = {"HMMWV_Cargo01", "HMMWV_Cargo01", "UAZ_Cargo01"};
canLock = LockNo;
unitInfoType = "UnitInfoSoldier";
  cargoIsCoDriver[] = {1};
  transportSoldier = 1;
  transportAmmo = 0;
  crew = SoldierWCrew;
  preferRoads = true;
  cost = 50000;
  castDriverShadow = 1;
  weapons[] = {TruckHorn};
  magazines[] = {};
threat[] = {1, 0.1, 0.4};
  class Exhausts {
  class Exhaust1 {
    position = vyfuk start;
    direction = vyfuk konec;
    effect = ExhaustsEffectBig;
  };
  };
  class sections {};
  class Animationssources {};
  class DestructionEffects {
  class Light1 {
    simulation = Light;
    type = ObjectDestructionLight;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Smoke1 {
    simulation = particles;
    type = ObjectDestructionSmoke;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Fire1 {
    simulation = particles;
    type = ObjectDestructionFire;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Sparks1 {
    simulation = particles;
    type = ObjectDestructionSparks;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class sound {
    simulation = sound;
    type = "";
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  };
  class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
  };
};
class WIZ_TraAnten: Tank {
  vehicleclass = WIZ_Tomahawk;
  side = 1;
  model = \WIZ_GLCMtubes\TraAnten.p3d;
  displayName = Ground Launcher Unit Trailer Anteni;
  soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
  soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
  soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  typicalCargo[] = {SoldierWCrew};
  driverCastShadow = 1;
  hasgunner = 0;
  hascommander = 0;
  forcehidedriver = 1;
  driverForceOptics = 1;
  hideProxyInCombat = 0;
  hiddenSelections[] = {};
  nameSound = Abrams;
  scope = 2;
  armor = 300;
  maxSpeed = 60;
  fuelCapacity = 180;
  driverAction = Abrams_DriverOut;
  driverInAction = Abrams_Driver;
  cargoAction[] = {};
  cargoIsCoDriver[] = {1};
  transportSoldier = 0;
  transportAmmo = 0;
  crew = SoldierWCrew;
  preferRoads = true;
  cost = 50000;
  castDriverShadow = 1;
  weapons[] = {};
  magazines[] = {};
  soundGear[] = {"",0,4};
  class Exhausts {
  class Exhaust1 {
    position = vyfuk start;
    direction = vyfuk konec;
    effect = ExhaustsEffectBig;
  };
  };
  class sections {};
  class Animationssources {};
  class DestructionEffects {
  class Light1 {
    simulation = Light;
    type = ObjectDestructionLight;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Smoke1 {
    simulation = particles;
    type = ObjectDestructionSmoke;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Fire1 {
    simulation = particles;
    type = ObjectDestructionFire;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Sparks1 {
    simulation = particles;
    type = ObjectDestructionSparks;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class sound {
    simulation = sound;
    type = "";
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  };
  class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
  };
};
class WIZ_TraComm: Tank {
  vehicleclass = WIZ_Tomahawk;
  side = 1;
  model = \WIZ_GLCMtubes\TraComm.p3d;
  displayName = Ground Launcher Unit Trailer Command;
  soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
  soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
  soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  typicalCargo[] = {SoldierWCrew};
  driverCastShadow = 1;
  hasgunner = 0;
  hascommander = 0;
  forcehidedriver = 1;
  driverForceOptics = 1;
  hideProxyInCombat = 0;
  hiddenSelections[] = {};
  nameSound = Abrams;
  scope = 2;
  armor = 300;
  maxSpeed = 60;
  fuelCapacity = 180;
  driverAction = Abrams_DriverOut;
  driverInAction = Abrams_Driver;
  cargoAction[] = {};
  cargoIsCoDriver[] = {1};
  transportSoldier = 0;
  transportAmmo = 0;
  crew = SoldierWCrew;
  preferRoads = true;
  cost = 50000;
  castDriverShadow = 1;
  weapons[] = {};
  magazines[] = {};
  soundGear[] = {"",0,4};
  class Exhausts {
  class Exhaust1 {
    position = vyfuk start;
    direction = vyfuk konec;
    effect = ExhaustsEffectBig;
  };
  };
  class sections {};
  class Animationssources {};
  class DestructionEffects {
  class Light1 {
    simulation = Light;
    type = ObjectDestructionLight;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Smoke1 {
    simulation = particles;
    type = ObjectDestructionSmoke;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Fire1 {
    simulation = particles;
    type = ObjectDestructionFire;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Sparks1 {
    simulation = particles;
    type = ObjectDestructionSparks;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class sound {
    simulation = sound;
    type = "";
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  };
  class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
  };
};
class WIZ_TraPod: Tank {
  vehicleclass = WIZ_Tomahawk;
  side = 1;
  model = \WIZ_GLCMtubes\TraPod.p3d;
  displayName = Ground Launcher Unit Trailer Pods;
  soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
  soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
  soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  typicalCargo[] = {SoldierWCrew};
  driverCastShadow = 1;
  hasgunner = 1;
  hasdriver = 1;
  hascommander = 0;
  forcehidedriver = 0;
  driverForceOptics = 0;
  hideProxyInCombat = 0;
  hiddenSelections[] = {};
  nameSound = Abrams;
  scope = 2;
  armor = 300;
  maxSpeed = 60;
  fuelCapacity = 180;
  driverAction = Abrams_DriverOut;
  driverInAction = Abrams_Driver;
  cargoAction[] = {};
  cargoIsCoDriver[] = {1};
  transportSoldier = 0;
  transportAmmo = 0;
  crew = SoldierWCrew;
  preferRoads = true;
  cost = 50000;
  castDriverShadow = 1;
  weapons[] = {};
  magazines[] = {};
  soundGear[] = {"",0,4};
  class Exhausts {
  class Exhaust1 {
    position = vyfuk start;
    direction = vyfuk konec;
    effect = ExhaustsEffectBig;
  };
  };
  class sections {};
  class Animationssources {};
  class DestructionEffects {
  class Light1 {
    simulation = Light;
    type = ObjectDestructionLight;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Smoke1 {
    simulation = particles;
    type = ObjectDestructionSmoke;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Fire1 {
    simulation = particles;
    type = ObjectDestructionFire;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Sparks1 {
    simulation = particles;
    type = ObjectDestructionSparks;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class sound {
    simulation = sound;
    type = "";
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  };
  class EventHandlers {
  init = "[_this select 0] exec ""\WIZ_GLCMtubes\system.sqs""";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
  };
};
class WIZ_TraRadar: Tank {
  vehicleclass = WIZ_Tomahawk;
  side = 1;
  model = \WIZ_GLCMtubes\TraRadar.p3d;
  displayName = Ground Launcher Unit Trailer Radar;
  soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
  soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
  soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
  typicalCargo[] = {SoldierWCrew};
  driverCastShadow = 0;
  hasgunner = 0;
  hascommander = 0;
  forcehidedriver = 0;
  driverForceOptics = 0;
  hideProxyInCombat = 0;
  hiddenSelections[] = {};
  nameSound = Abrams;
  scope = 2;
  armor = 300;
  maxSpeed = 60;
  fuelCapacity = 180;
  driverAction = Abrams_DriverOut;
  driverInAction = Abrams_Driver;
  cargoAction[] = {};
  cargoIsCoDriver[] = {1};
  transportSoldier = 0;
  transportAmmo = 0;
  crew = SoldierWCrew;
  preferRoads = true;
  cost = 50000;
  castDriverShadow = 1;
  weapons[] = {};
  magazines[] = {};
  soundGear[] = {"",0,4};
  class Exhausts {
  class Exhaust1 {
    position = vyfuk start;
    direction = vyfuk konec;
    effect = ExhaustsEffectBig;
  };
  };
  class sections {};
  class Animationssources {};
  class DestructionEffects {
  class Light1 {
    simulation = Light;
    type = ObjectDestructionLight;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Smoke1 {
    simulation = particles;
    type = ObjectDestructionSmoke;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Fire1 {
    simulation = particles;
    type = ObjectDestructionFire;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class Sparks1 {
    simulation = particles;
    type = ObjectDestructionSparks;
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  class sound {
    simulation = sound;
    type = "";
    position = destructionEffect1;
    intensity = 1;
    interval = 1;
    lifeTime = 1;
  };
  };
  class EventHandlers {
  init = "";
  IncomingMissile = "";
  killed = "";
  hit = "";
  engine = "";
  };
};
};
</code>


==Scripts==
== Scripts ==


Create Discoball effect
Create Discoball effect
<code>
<code style="display: block">_Uposaa = discoheli
_Uposaa = discoheli
_light = "#lightpoint" createVehicleLocal getpos _Uposaa;  
_light = "#lightpoint" createVehicleLocal getpos _Uposaa;  
_light lightAttachObject [_Uposaa, [0,0,0]]  
_light lightAttachObject [_Uposaa, [0,0,0]]  
#redo
<nowiki>#redo</nowiki>
_light setLightBrightness random 1.0;  
_light setLightBrightness random 1.0;  
_light setLightAmbient[random 1.0, random 1.0, random 1.0];  
_light setLightAmbient[random 1.0, random 1.0, random 1.0];  
Line 824: Line 72:


Create Smoke effects (Drop commands)
Create Smoke effects (Drop commands)
<code>
<code style="display: block">_craft =_this select 0;
_craft =_this select 0;
_VelAng =  
_VelAng = compile LoadFile "functions\VelAng.sqf"
[
private ["_vel","_x","_y","_z","_Hvel","_Ang"];
_vel = Velocity (_this select 0);
_x = _vel select 0;
_y = _vel select 1;
_z = _vel select 2;
_Hvel = sqrt(_x^2 + _y^2);
If (_Hvel == 0) then
{
  If (_z > 0) then {_Ang = 90};
  If (_z < 0) then {_Ang = -90};
  If (_z == 0) then {_Ang = 0};
};
If (_Hvel != 0) then {_Ang = Atan (_z/_Hvel)};
_Ang
 
];
<nowiki>
;\ca\data\ParticleEffects\BLOOD\BLOOD
;\ca\data\ParticleEffects\BLOOD\BLOOD
;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
Line 837: Line 102:
;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS


#top
#top</nowiki>
_dir = getDir _craft
_dir = getDir _craft
_pos2 = getPosasl _craft
_pos2 = getPosasl _craft
Line 869: Line 134:
_uknown2 = ""  
_uknown2 = ""  
_uknown3 = ""
_uknown3 = ""
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];
?(WIZ_TOMtest) :goto"exi"
?(WIZ_TOMtest) :exit
~0.01
~0.01
goto"top"  
goto "top"  
#exit
exit


</code>
</code>
[[User:ArmAtec|ArmAtec]]
[[User:ArmAtec|ArmAtec]]
[[Category:Sandbox]]

Latest revision as of 17:20, 28 April 2023

About Me

alt text

xx This person can barely communicate in any language other then bad language.

Age: 24

Preferred game mode: Serious CTI

Likes: Realism

Dislikes: Tking

Website: Armatechsquad

Sex: Male and yes please

Location: England

Payed for arma: December 06

Armed Assault Unofficial Tools by Me

Armatech ArmA Dedicated Server Manager

ArmatechDS.gif

This is a tool for all your dedicated server needs

Website: :Armatech ArmA Dedicated Server Manager

ArmAtechSquad_Dedicated_Server_Tool wiki page

ArmedAssault.eu Server Watch And Direct play Launcher

ArmedAssault.eu 1 0 0 10.gif

This tool is a custom made MP Launcher for ArmedAssault.eu

Website: ArmedAssault.eu Server Watch

Handy Hints

JIP problems add this to the init.sq(s/f) @!isNull player


Scripts

Create Discoball effect _Uposaa = discoheli _light = "#lightpoint" createVehicleLocal getpos _Uposaa; _light lightAttachObject [_Uposaa, [0,0,0]] #redo _light setLightBrightness random 1.0; _light setLightAmbient[random 1.0, random 1.0, random 1.0]; _light setLightColor[random 1.0, random 1.0, random 1.0]; ~0.01 goto"redo"


ArmAtec


Create Smoke effects (Drop commands) _craft =_this select 0; _VelAng = [ private ["_vel","_x","_y","_z","_Hvel","_Ang"]; _vel = Velocity (_this select 0); _x = _vel select 0; _y = _vel select 1; _z = _vel select 2; _Hvel = sqrt(_x^2 + _y^2); If (_Hvel == 0) then {

 If (_z > 0) then {_Ang = 90};
 If (_z < 0) then {_Ang = -90};
 If (_z == 0) then {_Ang = 0};

}; If (_Hvel != 0) then {_Ang = Atan (_z/_Hvel)}; _Ang

]; ;\ca\data\ParticleEffects\BLOOD\BLOOD ;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND ;\ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER ;\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim ;\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim ;\ca\data\ParticleEffects\PSTONE\PSTONE ;\ca\data\ParticleEffects\RocketSmoke\RocketSmoke ;\ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT ;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS #top _dir = getDir _craft _pos2 = getPosasl _craft _pitch = [_craft] call _VelAng _yoff = -3 + cos _pitch _zoff = -3 + sin _pitch _ang = 30 _v = 2 _hvel = _v * Cos _ang _xvel = 0 _yvel = _hvel _zvel = _hvel * Tan _ang _shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8]; _animationame = ""; _type = "billboard"; _timerperiod = .5; _lifetime = 1; _pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)] hint format ["%1",_pos] _movevel = [_xvel , _yvel, _zvel] _rotationvel = 1; _weight = 1; _volume = .5; _rubbing = 0; _size = [0.5,6,10]; _col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]]; _randirintensity = [0.2]; _ontimer = 1.2; _beforedestroy = 0.25; _uknown1 = "" _uknown2 = "" _uknown3 = "" drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; ?(WIZ_TOMtest) :exit ~0.01 goto "top"

ArmAtec