Patch v1.02 – Arma 2
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=== Updated v1.02.58134 === | |||
{{Link|link= http://www.arma2.com/support/updates/download/54-arma2patch_102_58134.html|text= Arma2.com}} | |||
{{Link|http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2Patch_102_58134.zip|Kellys-Heroes.eu}} | |||
[http://www.gameupdates.org/details.php?id{{=}}3595 Torrent - Gameupdates.org] | |||
[http://www.armamdb.de/phpkit/include.php?path{{=}}content/content.php&contentid{{=}}1443 ARMAMDB.de (German)] | |||
{{Link|http://www.eprison.de/files/632/5552|ePrison.de - Europe}} | |||
{{Link|http://www.patches-scrolls.de/armed_assault2.php#102|Patches-Scrolls.de}} | |||
=== Original v1.02.58064 === | |||
{{Link|link= http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html|text= Arma2.com}} | |||
{{Link|http://www.kellys-heroes.eu/files/arma2/patches/ARMA2Patch_1_02.zip|Kellys-Heroes.eu}} | |||
{{Link|ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip|ArmA-Fr.net (France)}} | |||
{{Link|http://www.armedassault.info/download.php?cat{{=}}patches&id{{=}}16|ArmedAssault.info}} | |||
{{Link|http://www.filefactory.com/file/ag75afb/n/ARMA2Patch_1_02_zip|FileFactory.com}} | |||
{{Link|http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip|Rapidshare.com}} | |||
{{Link|http://rghost.ru/306047|rghost.ru}} | |||
[http://www.legittorrents.info/index.php?page{{=}}torrent-details&id{{=}}411d3a5798507dd54a2037340e01729f433c0eca Torrent @ LegalTorrents.info] | |||
== Build 58134 Update == | |||
On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064. | |||
=== Highlights === | |||
*Antialiasing enabled in Video options | |||
*Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead | |||
=== | === Engine === | ||
*Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more | |||
*Enabled MSAA in Video options | |||
*Fixed possible crash in Radio target reporting for NULL target | |||
*Fixed DOF always enabled on game start. | |||
*Added safeguard againg frequent reset into RequestFlushMemory as well. | |||
*Improved Cannot create surface Rpt messages. | |||
*Relaxed reset recovery conditions to that "profylactic" reset happens less often. | |||
*HC command - enabled page selection | |||
*Commandline parameter -netlog available in retail version again | |||
*Editor fix: modules info serialization Fixed | |||
*Fix: weapon fire effects in MP | |||
==== | == Readme == | ||
=== ARMA 2 PATCH 1.02 === | |||
Copyright (c) 2009 Bohemia Interactive. All rights reserved. | |||
=== | === System Requirements === | ||
*ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01 | |||
*DirectX 9 March 2009 is required and should be updated during the patching process automatically. | |||
=== | === How to Install the Patch === | ||
*Run the patch setup executable, the patch is then applied automatically. | |||
*It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2). | |||
*Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible. | |||
*It is not recommended to use any savegames created in versions 1.00 or 1.01. | |||
=== Version 1.02 Highlights === | |||
*Improved AI driving skills | |||
*Lowered enemy AI skills for regular and recruit difficulty levels | |||
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. | |||
*Fixed multiplayer session NAT negotiation | |||
*Improved game stability (various crash opportunities fixed) | |||
*Multiple save slots supported | |||
*Improved terrain shape beyond map borders | |||
*Various campaign and localisation fixes and improvements | |||
*Modules (F7) support added in the Mission Editor | |||
=== | === Change Log === | ||
==== Engine ==== | |||
*Multiple savegame positions allowed. | |||
*Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles). | |||
*Multiplayer server browser enlarged. | |||
*Improved steering for car. | |||
*Improved mobile artillery simulation. | |||
*Improved terrain shape beyond map borders. | |||
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. | |||
*Added UAV camera stabilization. | |||
*Indication of player connection status in list of players (Diary). | |||
*Possible to connect to server with template-based MP scenario. | |||
*Repeated weapon change command fixed in radio protocol. | |||
*Game no longer crashes when copying a linked trigger in the Mission Editor. | |||
*Different radio notification of multiple units attacking. | |||
*NAT negotiation issue removed (different negative sign cookie on client and server). | |||
*Fixed possible crash after or during Get In in multiplayer. | |||
*Improved transfer of building destruction in multiplayer. | |||
*Fine surface information are now properly used for surface properties. | |||
*Destroyed targets are no more massively reported after player has left the vehicle. | |||
*Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored). | |||
*VON no longer crashes the game in certain circumstances. | |||
*AI sprinting on the spot removed if route was planned across the roof. | |||
*Server shown as passworded in Server Browser when passworded or locked. | |||
*Improved functionality of Get In command if player is vehicle commander. | |||
*Swimming soldiers no longer drop inventory items. | |||
*Swimming players cannot use Gear dialog. | |||
*New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc. | |||
*Fillrate optimization in Video Options is now defined via combo box. | |||
*Improved light count optimization (should help performance when many distant lights are present). | |||
*Low-frequency effect (subwoofer) improved. | |||
==== | ==== Scenarios ==== | ||
*Added or fixed markers in pre-mission briefings in various scenarios. | |||
*"Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. | |||
*"Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. | |||
*"Trial by Fire" script error fixed. | |||
*Campaign: Time flow screen added to scenario intros. | |||
*Campaign: "Murder" mission ends are now triggered also when firing from a vehicle. | |||
*Campaign: Multiplayer info for all campaign scenarios added. | |||
*Campaign: Scene-specific sound entities are deleted after end of a scene. | |||
*"First to Fight" campaign scenario: | |||
**Shooting range bug fixed. | |||
**Officer's speech has titles added. | |||
*"First to Fight" campaign scenario: O'Hara animation speed fixed. | |||
*"Into the Storm" campaign scenario: Conditions of interaction with civilians improved. | |||
*"Razor Two" campaign scenario: | |||
**Mission-failed end now performs correctly. | |||
**Razor members cannot use UAV during conversations. | |||
*"One Week Later" campaign interlude: Conversation more logical. | |||
*"Manhattan" campaign scenario: | |||
**Animations of ambient people improved. | |||
**Task waypoint for main task positioned better. | |||
**Insurgent animations after death disabled in scene. | |||
**Civilian woman stuck near transport prevented. | |||
**Reinforcements navigation fixed. | |||
*"Bitter Chill" campaign scenario: | |||
**Conversations and broken mission flow fixed. | |||
**Accidental death of Cpt. Shaftoe after a scene prevented. | |||
**Improved positions of several killed unit. | |||
**Radio chatter disabled where disturbing. | |||
*"Badlands" campaign scenario: | |||
**Ending and conversation flow fixes. | |||
**Scene of talking to locals improved. | |||
*"Dogs of War" campaign scenario: | |||
**Insurgent leader presence now logical. | |||
**Several story-related vehicles are now properly usable. | |||
**Initial conversation work in multiplayer. | |||
*"War That Never Was" campaign outro: Amount of units decreased, behaviour improved. | |||
*AI grouping prevented in team deathmatch and deathmatch scenarios. | |||
*Module for limiting area of operation script fixes. | |||
*Recomposed fortifications and minor fixes in Warfare. | |||
*First-aid module performance improvements. | |||
*Language and gameplay fixes in multiplayer and singleplayer templates. | |||
==== | ==== Art/Environment ==== | ||
*Changed lighting values for early morning and dusk. | |||
*Improved wheeled vehicles turning definitions. | |||
*Utes: Improved carrier deck collision shape and F-35B geometry. | |||
*Gas stations on map can now refuel nearby vehicles. | |||
*Minor object fixes on Chernarus map (traffic signs tweaks, small objects). | |||
*Added small signs to Chernarus map. | |||
*Less frequent occurence of thunderbolts. | |||
==See Also== | == See Also == | ||
[[Arma_2:_Version_History|Arma 2: Version History]] | [[Arma_2:_Version_History|Arma 2: Version History]] | ||
[[Category:Arma_2:_Patches_%26_Updates|1. | [[Category:Arma_2:_Patches_%26_Updates|1.02]] |
Latest revision as of 17:42, 28 April 2023
Download Mirrors
Filesize: 120MB
Updated v1.02.58134
Original v1.02.58064
Build 58134 Update
On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.
Highlights
- Antialiasing enabled in Video options
- Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead
Engine
- Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
- Enabled MSAA in Video options
- Fixed possible crash in Radio target reporting for NULL target
- Fixed DOF always enabled on game start.
- Added safeguard againg frequent reset into RequestFlushMemory as well.
- Improved Cannot create surface Rpt messages.
- Relaxed reset recovery conditions to that "profylactic" reset happens less often.
- HC command - enabled page selection
- Commandline parameter -netlog available in retail version again
- Editor fix: modules info serialization Fixed
- Fix: weapon fire effects in MP
Readme
ARMA 2 PATCH 1.02
Copyright (c) 2009 Bohemia Interactive. All rights reserved.
System Requirements
- ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
- DirectX 9 March 2009 is required and should be updated during the patching process automatically.
How to Install the Patch
- Run the patch setup executable, the patch is then applied automatically.
- It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.
Version 1.02 Highlights
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localisation fixes and improvements
- Modules (F7) support added in the Mission Editor
Change Log
Engine
- Multiple savegame positions allowed.
- Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
- Multiplayer server browser enlarged.
- Improved steering for car.
- Improved mobile artillery simulation.
- Improved terrain shape beyond map borders.
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Added UAV camera stabilization.
- Indication of player connection status in list of players (Diary).
- Possible to connect to server with template-based MP scenario.
- Repeated weapon change command fixed in radio protocol.
- Game no longer crashes when copying a linked trigger in the Mission Editor.
- Different radio notification of multiple units attacking.
- NAT negotiation issue removed (different negative sign cookie on client and server).
- Fixed possible crash after or during Get In in multiplayer.
- Improved transfer of building destruction in multiplayer.
- Fine surface information are now properly used for surface properties.
- Destroyed targets are no more massively reported after player has left the vehicle.
- Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
- VON no longer crashes the game in certain circumstances.
- AI sprinting on the spot removed if route was planned across the roof.
- Server shown as passworded in Server Browser when passworded or locked.
- Improved functionality of Get In command if player is vehicle commander.
- Swimming soldiers no longer drop inventory items.
- Swimming players cannot use Gear dialog.
- New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
- Fillrate optimization in Video Options is now defined via combo box.
- Improved light count optimization (should help performance when many distant lights are present).
- Low-frequency effect (subwoofer) improved.
Scenarios
- Added or fixed markers in pre-mission briefings in various scenarios.
- "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
- "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
- "Trial by Fire" script error fixed.
- Campaign: Time flow screen added to scenario intros.
- Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
- Campaign: Multiplayer info for all campaign scenarios added.
- Campaign: Scene-specific sound entities are deleted after end of a scene.
- "First to Fight" campaign scenario:
- Shooting range bug fixed.
- Officer's speech has titles added.
- "First to Fight" campaign scenario: O'Hara animation speed fixed.
- "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
- "Razor Two" campaign scenario:
- Mission-failed end now performs correctly.
- Razor members cannot use UAV during conversations.
- "One Week Later" campaign interlude: Conversation more logical.
- "Manhattan" campaign scenario:
- Animations of ambient people improved.
- Task waypoint for main task positioned better.
- Insurgent animations after death disabled in scene.
- Civilian woman stuck near transport prevented.
- Reinforcements navigation fixed.
- "Bitter Chill" campaign scenario:
- Conversations and broken mission flow fixed.
- Accidental death of Cpt. Shaftoe after a scene prevented.
- Improved positions of several killed unit.
- Radio chatter disabled where disturbing.
- "Badlands" campaign scenario:
- Ending and conversation flow fixes.
- Scene of talking to locals improved.
- "Dogs of War" campaign scenario:
- Insurgent leader presence now logical.
- Several story-related vehicles are now properly usable.
- Initial conversation work in multiplayer.
- "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
- AI grouping prevented in team deathmatch and deathmatch scenarios.
- Module for limiting area of operation script fixes.
- Recomposed fortifications and minor fixes in Warfare.
- First-aid module performance improvements.
- Language and gameplay fixes in multiplayer and singleplayer templates.
Art/Environment
- Changed lighting values for early morning and dusk.
- Improved wheeled vehicles turning definitions.
- Utes: Improved carrier deck collision shape and F-35B geometry.
- Gas stations on map can now refuel nearby vehicles.
- Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
- Added small signs to Chernarus map.
- Less frequent occurence of thunderbolts.