saveIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on August ([0-9]{2}), ([0-9]{4})" to ">Posted on $2-08-$1") |
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|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name. | |descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name. | ||
|s1= unit | |s1= unit [[saveIdentity]] name | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 32: | Line 32: | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] | ||
|x1= < | |x1= <sqf>_successful = player saveIdentity "playerid";</sqf> | ||
|seealso= [[loadIdentity]] | |seealso= [[loadIdentity]] | ||
Line 42: | Line 42: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2006-08-12 - 17:17</dd> | ||
<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | <dt class="note">[[User:Str|Str]]</dt> | ||
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | |||
</dl> | </dl> |
Latest revision as of 22:59, 13 May 2023
Description
- Description:
- Saves units's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit saveIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - true if successful, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2006-08-12 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity