ctRemoveRows: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


|arma3 |= Game
|game1= arma3
|1.70|Game Version=
|version1= 1.70
|arg= local |Multiplayer Arguments=
|arg= local
|eff= local |Multiplayer Effects=
|eff= local
____________________________________________________________________________________________


| Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed. |DESCRIPTION=
|gr1= GUI Control - Controls Table
____________________________________________________________________________________________


| ctrl '''ctRemoveRows''' indices |SYNTAX=
|descr= Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.


|p1= ctrl: [[Control]] |PARAMETER1=
|s1= ctrl [[ctRemoveRows]] [index1, index2, ...]
|p2= indices: [[Number]] |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
|p1= ctrl: [[Control]]
|p2= indexN: [[Number]]


____________________________________________________________________________________________
|r1= [[Nothing]]
 
|x1= <code>_control [[ctRemoveRows]] [0, 1, 2];</code> |EXAMPLE1=


____________________________________________________________________________________________
|x1= <sqf>_control ctRemoveRows [0, 1, 2];</sqf>
 
| [[ctAddRow]], [[ctAddHeader]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]] |SEEALSO=


|seealso= [[ctAddRow]] [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]] [[ctHeaderCount]] [[ctSetValue]] [[ctValue]] [[ctSetData]] [[ctData]] [[ctFindRowHeader]] [[ctFindHeaderRows]] [[ctRemoveHeaders]] [[ctSetRowTemplate]] [[ctSetHeaderTemplate]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2021-01-02 - 15:05 (UTC)</dd>
<dt class="note">[[User:7erra|7erra]]</dt>
<dd class="note">
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LBADD]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LBADD]]
[[Category:Scripting Commands ArmA|LBADD]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 23:02, 13 May 2023

Hover & click on the images for description

Description

Description:
Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
ctrl ctRemoveRows [index1, index2, ...]
Parameters:
ctrl: Control
indexN: Number
Return Value:
Nothing

Examples

Example 1:
_control ctRemoveRows [0, 1, 2];

Additional Information

See also:
ctAddRow ctAddHeader ctClear ctCurSel ctSetCurSel ctRowControls ctHeaderControls ctRowCount ctHeaderCount ctSetValue ctValue ctSetData ctData ctFindRowHeader ctFindHeaderRows ctRemoveHeaders ctSetRowTemplate ctSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2021-01-02 - 15:05 (UTC)
7erra
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.