ctRemoveRows: Difference between revisions

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|r1= [[Nothing]]
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|x1= <code>_control [[ctRemoveRows]] [0, 1, 2];</code>
|x1= <sqf>_control ctRemoveRows [0, 1, 2];</sqf>


|seealso= [[ctAddRow]] [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]]
|seealso= [[ctAddRow]] [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]] [[ctHeaderCount]] [[ctSetValue]] [[ctValue]] [[ctSetData]] [[ctData]] [[ctFindRowHeader]] [[ctFindHeaderRows]] [[ctRemoveHeaders]] [[ctSetRowTemplate]] [[ctSetHeaderTemplate]]
}}
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<dt></dt>
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<dd class="notedate">Posted on January 2, 2021 - 15:05 (UTC)</dd>
<dd class="notedate">Posted on 2021-01-02 - 15:05 (UTC)</dd>
<dt class="note">[[User:7erra|7erra]]</dt>
<dt class="note">[[User:7erra|7erra]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:02, 13 May 2023

Hover & click on the images for description

Description

Description:
Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
ctrl ctRemoveRows [index1, index2, ...]
Parameters:
ctrl: Control
indexN: Number
Return Value:
Nothing

Examples

Example 1:
_control ctRemoveRows [0, 1, 2];

Additional Information

See also:
ctAddRow ctAddHeader ctClear ctCurSel ctSetCurSel ctRowControls ctHeaderControls ctRowCount ctHeaderCount ctSetValue ctValue ctSetData ctData ctFindRowHeader ctFindHeaderRows ctRemoveHeaders ctSetRowTemplate ctSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2021-01-02 - 15:05 (UTC)
7erra
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.