diag frameNo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 17: | Line 17: | ||
|gr2= Performance Profiling | |gr2= Performance Profiling | ||
| Returns number of frame currently displayed. | |descr= Returns number of frame currently displayed. | ||
| | |s1= [[diag_frameNo]] | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_currFrameNo = diag_frameNo;</sqf> | ||
|seealso= [[diag_fps]] | |seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-11-19 - 23:51 (UTC)</dd> | ||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed. | Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 23:13, 13 May 2023
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- diag_fps diag_fpsMin diag_log diag_tickTime diag_deltaTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-11-19 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.