diag fps: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 17: | Line 17: | ||
|gr2= Performance Profiling | |gr2= Performance Profiling | ||
| Returns average framerate calculated over last 16 frames. | |descr= Returns average framerate calculated over last 16 frames. | ||
| | |||
|s1= [[diag_fps]] | |||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>diag_log diag_fps;</sqf> | ||
|seealso= [[diag_fpsMin]] | |seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-11-19 - 23:56 (UTC)</dd> | ||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 23:13, 13 May 2023
Description
- Description:
- Returns average framerate calculated over last 16 frames.
- Groups:
- DiagnosticPerformance Profiling
Syntax
Examples
- Example 1:
- diag_log diag_fps;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-11-19 - 23:56 (UTC)
- DreadedEntity
- The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.