diag fps: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>diag_log diag_fps;</code>
|x1= <sqf>diag_log diag_fps;</sqf>


|seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on November 19, 2014 - 23:56 (UTC)</dd>
<dd class="notedate">Posted on 2014-11-19 - 23:56 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns average framerate calculated over last 16 frames.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_fps
Return Value:
Number

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMin diag_frameNo diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.