diag fps: Difference between revisions

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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Diagnostic
 
|gr2= Performance Profiling
 
|descr= Returns average framerate calculated over last 16 frames.
 
 
|s1= [[diag_fps]]
 
|r1= [[Number]]
 
|x1= <sqf>diag_log diag_fps;</sqf>
 
|seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
}}
 
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted on 2014-11-19 - 23:56 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.
</dd>
 
</dl>

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns average framerate calculated over last 16 frames.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_fps
Return Value:
Number

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMin diag_frameNo diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.