worldSize: Difference between revisions
Jump to navigation
Jump to search
Sarogahtyp (talk | contribs) mNo edit summary |
(see also getTerrainInfo) |
||
(10 intermediate revisions by one other user not shown) | |||
Line 12: | Line 12: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>private _size = worldSize;</sqf> | ||
|x2= < | |x2= <sqf>// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | ||
private _radius = sqrt 2 / 2 * worldSize;</sqf> | |||
|x3=< | |x3= <sqf>private _axis = worldSize / 2; | ||
private _center = [_axis, _axis , 0]; | |||
private _radius = sqrt 2 * _axis;</sqf> | |||
|seealso= [[BIS_fnc_mapSize]] | |seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]] | ||
}} | }} |
Revision as of 16:07, 30 May 2023
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_mapSize getTerrainInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note