sideFriendly: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - "Side relations" to "Side Relations")
 
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{{Command
{{RV|type=command


|game1= ofpr
|game1= ofp
|version1= 1.78
 
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00


|version1= 1.78
|game7= arma3
|version7= 0.50


|gr1= Sides
|gr1= Sides


|descr= The Friendly side - friendly to all, see [[Side relations]].
|descr= The Friendly side - friendly to all, see [[Side Relations]].
 


|s1= [[sideFriendly]]
|s1= [[sideFriendly]]
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|r1= [[Side]]
|r1= [[Side]]


|x1= <code>[[if]] ([[side]] [[player]] == [[sideFriendly]]) [[then]] { [[hint]] "I feel friendly today!"; };</code>
|x1= <sqf>if (side player == sideFriendly) then { hint "I feel friendly today!"; };</sqf>


|seealso= [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideUnknown]], [[sideEnemy]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideUnknown]] [[sideEnemy]] [[playerSide]] [[sideEmpty]] [[sideAmbientLife]] [[Side Relations]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
The Friendly side - friendly to all, see Side Relations.
Groups:
Sides

Syntax

Syntax:
sideFriendly
Return Value:
Side

Examples

Example 1:
if (side player == sideFriendly) then { hint "I feel friendly today!"; };

Additional Information

See also:
Side side west east resistance civilian sideLogic sideUnknown sideEnemy playerSide sideEmpty sideAmbientLife Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note