Reyhard/Sandbox/Character Gear Creation/Headgear – User
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While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - [[Arma_Reforger:Directory_Structure|Data (file) structure]] - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate. | While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - [[Arma_Reforger:Directory_Structure|Data (file) structure]] - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate. | ||
Therefore, your first task will be preparing following file structure[[File:armareforger-new-helmet-file-structure.png]] | Therefore, your first task will be preparing following file structure | ||
[[File:armareforger-new-helmet-file-structure.png]] | |||
== Creation Steps == | == Creation Steps == | ||
#{{Link|Arma Reforger:Weapon Creation/Asset Preparation}} | #{{Link|Arma Reforger:Weapon Creation/Asset Preparation}} | ||
#{{Link|Arma Reforger:Weapon Creation/Prefab Configuration}} | #{{Link|Arma Reforger:Weapon Creation/Prefab Configuration}} | ||
Latest revision as of 13:45, 9 August 2023
Tutorial Goal
Add New Helmet
Structure Preparation
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
Therefore, your first task will be preparing following file structure