Garbage Collector – Arma 2

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{{GameCategory|arma2|Editor Modules}}
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The '''Garbage Collector''' (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinitely keep adding content while playing a mission.
You may ''trash'' certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).
 


== Introduction ==
== Initialisation ==
The '''Garbage Collector''' (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinitely keep adding content while playing a mission. You may ''trash'' certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).


== Initialization==
=== Paths ===
=== Paths ===
Editor:
Editor:
  Modules (F7) > Garbage Collector
  Modules (F7) > Garbage Collector
Data:
Data:
  ca\modules\garbage_collector
  ca\modules\garbage_collector


=== Editor setup ===
=== Editor Setup ===
*Add a unit to the Garbage Collector via
 
<code>a = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf"</code>
* Add a unit to the Garbage Collector via <sqf inline>0 = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf";</sqf>. You can refer to the Garbage Collector using {{hl|BIS_GC}}.
You can refer to the Garbage Collector by BIS_GC.
 


== Behaviour ==
== Behaviour ==
*Garbage Collector will check every 10 seconds if its queue is empty.
 
*It then processes the queue checking if these units are dead or not, and destroy them if they are.
* Garbage Collector will check every 10 seconds if its queue is empty.
*It checks if the player's group is not too close (< 500m) before effectively destroy the unit.
* It then processes the queue checking if these units are dead or not, and destroy them if they are.
* It checks if the player's group is not too close (< 500m) before effectively destroy the unit.
 
 
{{GameCategory|arma2|Editor Modules}}

Latest revision as of 22:59, 28 August 2023

The Garbage Collector (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinitely keep adding content while playing a mission. You may trash certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).


Initialisation

Paths

Editor:

Modules (F7) > Garbage Collector

Data:

ca\modules\garbage_collector

Editor Setup

  • Add a unit to the Garbage Collector via 0 = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf";. You can refer to the Garbage Collector using BIS_GC.


Behaviour

  • Garbage Collector will check every 10 seconds if its queue is empty.
  • It then processes the queue checking if these units are dead or not, and destroy them if they are.
  • It checks if the player's group is not too close (< 500m) before effectively destroy the unit.