weaponInertia: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 12: Line 12:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] - In format [x_sway, y_sway]
|r1= [[Array]] of [[Number]]s in format [x_sway, y_sway]


|x1= <code>_inertia = weaponInertia [[player]]; //[-0.0126307,0.038023]</code>
|x1= <sqf>_inertia = weaponInertia player; //[-0.0126307,0.038023]</sqf>


|seealso= [[getWeaponSway]]
|seealso= [[getWeaponSway]]
}}
}}

Latest revision as of 10:41, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns current rate of how much the weapon view is distorted because of quick aiming.
Groups:
Weapons

Syntax

Syntax:
weaponInertia unit
Parameters:
unit: Object
Return Value:
Array of Numbers in format [x_sway, y_sway]

Examples

Example 1:
_inertia = weaponInertia player; //[-0.0126307,0.038023]

Additional Information

See also:
getWeaponSway

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note