weaponInertia: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
BrettMayson (talk | contribs) mNo edit summary |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] of [[Number]]s in format [x_sway, y_sway] | ||
|x1= <sqf>_inertia = weaponInertia player; //[-0.0126307,0.038023]</sqf> | |x1= <sqf>_inertia = weaponInertia player; //[-0.0126307,0.038023]</sqf> |
Latest revision as of 10:41, 28 September 2023
Description
- Description:
- Returns current rate of how much the weapon view is distorted because of quick aiming.
- Groups:
- Weapons
Syntax
- Syntax:
- weaponInertia unit
- Parameters:
- unit: Object
- Return Value:
- Array of Numbers in format [x_sway, y_sway]
Examples
- Example 1:
Additional Information
- See also:
- getWeaponSway
Notes
-
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