buttonAction: Difference between revisions

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[[Category:Scripting Commands]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#B|COMREF]]
|game1= ofp
|version1= 1.75


<h2 style="color:#000066"> '''buttonAction ''idc'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''idc:''' [[Number]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= GUI Control


Added in version '''1.50'''
|arg= local


'''Description:'''
|descr= Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.


Return action assigned to control with id '''idc''' of topmost user [[dialog]].
|s1= [[buttonAction]] idc


Action is any expression in this scripting language.
|p1= idc: [[Number]] - button IDC


Can be used for buttons and active texts.
|r1= [[String]]


|s2= [[buttonAction]]  control


'''Example:'''
|p21= control: [[Control]]


_action = '''buttonAction''' 100
|r2= [[String]]
 
|x1= <sqf>
buttonSetAction [100, { player exec "reply.sqs" }]
_action = buttonAction 100; // Returns { player exec "reply.sqs" }
</sqf>
 
|seealso= [[buttonSetAction]]
}}

Latest revision as of 13:43, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
Groups:
GUI Control

Syntax

Syntax:
buttonAction idc
Parameters:
idc: Number - button IDC
Return Value:
String

Alternative Syntax

Syntax:
buttonAction control
Parameters:
control: Control
Return Value:
String

Examples

Example 1:
buttonSetAction [100, { player exec "reply.sqs" }] _action = buttonAction 100; // Returns { player exec "reply.sqs" }

Additional Information

See also:
buttonSetAction

Notes

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