addCuratorEditingArea: Difference between revisions

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|s1= curatorObj [[addCuratorEditingArea]] [editAreaID, position, radius]
|s1= curatorObj [[addCuratorEditingArea]] [editAreaID, position, radius]


|p1= curatorObj: [[Object]] - Curator module.
|p1= curatorObj: [[Object]] - curator module.


|p2= editAreaID: [[Number]]
|p2= editAreaID: [[Number]]
Line 22: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myCurator [[addCuratorEditingArea]] [4, [[position]] [[player]], 1000];</code>
|x1= <sqf>myCurator addCuratorEditingArea [4, position player, 1000];</sqf>


|seealso= [[Arma 3: Curator]] [[removeCuratorEditingArea]] [[removeAllCuratorEditingAreas]], [[curatorEditingArea]]
|seealso= [[Arma 3: Curator]] [[removeCuratorEditingArea]] [[removeAllCuratorEditingAreas]] [[curatorEditingArea]]
}}
}}

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds or changes curator edit area (depends on if ID is already used).
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditingArea [editAreaID, position, radius]
Parameters:
curatorObj: Object - curator module.
editAreaID: Number
position: Position
radius: Number
Return Value:
Nothing

Examples

Example 1:
myCurator addCuratorEditingArea [4, position player, 1000];

Additional Information

See also:
Arma 3: Curator removeCuratorEditingArea removeAllCuratorEditingAreas curatorEditingArea

Notes

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