setWeaponZeroing: Difference between revisions

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|s1= object [[setWeaponZeroing]] [weaponClass, muzzleClass, zeroingIndex]
|s1= object [[setWeaponZeroing]] [weaponClass, muzzleClass, zeroingIndex]


|p1= object: [[Object]] - Unit or vehicle
|p1= object: [[Object]] - unit or vehicle


|p2= weaponClass: [[String]] - class name of weapon
|p2= weaponClass: [[String]] - class name of weapon

Latest revision as of 14:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets zeroing of given weapon and muzzle for given unit or vehicle.
Groups:
Weapons

Syntax

Syntax:
object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
Parameters:
object: Object - unit or vehicle
weaponClass: String - class name of weapon
muzzleClass: String - class name of the muzzle
zeroingIndex: Number - zeroing index. See currentZeroing
Return Value:
Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)

Examples

Example 1:
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m

Additional Information

See also:
currentZeroing

Notes

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