getForcedFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *V([a-z])" to "$1 - v$2")
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
|s1= [[getForcedFlagTexture]] object
|s1= [[getForcedFlagTexture]] object


|p1= object: [[Object]] - Vehicle, unit or flag pole
|p1= object: [[Object]] - vehicle, unit or flag pole


|r1= [[String]]
|r1= [[String]]


|x1= <code>[[getForcedFlagTexture]] [[player]];</code>
|x1= <sqf>getForcedFlagTexture player;</sqf>


|seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]]
|seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]]
}}
}}

Latest revision as of 14:46, 8 November 2023

Hover & click on the images for description

Description

Description:
A getter for forceFlagTexture. Forced texture is different from your normal flag texture, which can be retrieved with flagTexture
Groups:
Flags

Syntax

Syntax:
getForcedFlagTexture object
Parameters:
object: Object - vehicle, unit or flag pole
Return Value:
String

Examples

Example 1:
getForcedFlagTexture player;

Additional Information

See also:
forceFlagTexture Arma 3: Flag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note