ppEffectForceInNVG: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Camera Control | ||
| | |eff=local | ||
| | |descr= Forces use of [[Post Process Effects]] in NVG. | ||
| | |s1= ppHandle [[ppEffectForceInNVG]] force | ||
| | |p1= ppHandle: [[Number]] - handle of the post processing returned by [[ppEffectCreate]] | ||
| [[ | |p2= force: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>_ppGrain ppEffectForceInNVG true;</sqf> | |||
| [[Post | |seealso= [[Post Process Effects]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCreate]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]] | ||
}} | }} | ||
Latest revision as of 15:32, 8 November 2023
Description
- Description:
- Forces use of Post Process Effects in NVG.
- Groups:
- Camera Control
Syntax
- Syntax:
- ppHandle ppEffectForceInNVG force
- Parameters:
- ppHandle: Number - handle of the post processing returned by ppEffectCreate
- force: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Post Process Effects ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCreate ppEffectCommit ppEffectCommitted ppEffectAdjust
Notes
-
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