BIS fnc hideMarker: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


Line 11: Line 10:
|s1= [marker, duration] spawn [[BIS_fnc_hideMarker]]
|s1= [marker, duration] spawn [[BIS_fnc_hideMarker]]


|p1= marker: [[String]] - Marker name
|p1= marker: [[String]] - marker name


|p2= duration: [[Number]] - (Optional, default 1) Duration of the hiding
|p2= duration: [[Number]] - (Optional, default 1) duration of the hiding


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_marker",2] [[spawn]] [[BIS_fnc_hideMarker]];</code>
|x1= <sqf>["BIS_marker",2] spawn BIS_fnc_hideMarker;</sqf>


|exec= spawn
|exec= spawn

Latest revision as of 15:39, 8 November 2023

Hover & click on the images for description

Description

Description:
Gradual hiding of a marker by setting its alpha to 0.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, duration] spawn BIS_fnc_hideMarker
Parameters:
marker: String - marker name
duration: Number - (Optional, default 1) duration of the hiding
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",2] spawn BIS_fnc_hideMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_colorMarker BIS_fnc_moveMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note