fadeSpeech: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *F([a-z ])" to "$1 - f$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
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Line 23: | Line 23: | ||
|p1= time: [[Number]] - fade interval in seconds | |p1= time: [[Number]] - fade interval in seconds | ||
|p2= volume: [[Number]] - | |p2= volume: [[Number]] - speech volume range 0 to 2 | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Changes the master speech volume smoothly within the given time. The default volume is 1.0. Some of the sounds that play through speech channel are:
- Tactical Ping sound
- playSound when isSpeech argument is true
- say3D when isSpeech argument is true
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeSpeech volume
- Parameters:
- time: Number - fade interval in seconds
- volume: Number - speech volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
- 5 fadeSpeech 0.1;
Additional Information
- See also:
- speechVolume fadeRadio fadeSound fadeMusic fadeEnvironment environmentVolume soundVolume musicVolume radioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note