markerShadow: Difference between revisions
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(Created page with "{{Command |game1= arma3dev |version1= 2.01 |descr= Returns if the marker is drawn with shadow enabled. |pr= setMarkerType will reset the shadow value to the one define...") |
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{{ | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2.04 | |||
|version1= 2. | |||
|descr= Returns if the marker is drawn with shadow enabled. | |descr= Returns if the marker is drawn with shadow enabled. | ||
Line 11: | Line 10: | ||
|gr1= Markers | |gr1= Markers | ||
|s1= [[ | |s1= [[markerShadow]] marker | ||
|p1= marker: [[String]] - | |p1= marker: [[String]] - the marker | ||
|r1= [[Boolean]]: [[true | |r1= [[Boolean]]: [[true]] if marker is enabled, [[false]] if not | ||
|x1= < | |x1= <sqf>private _shadowEnabled = markerShadow _myMarker;</sqf> | ||
|seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | |seealso= [[setMarkerShadow]] [[setMarkerShadowLocal]] | ||
}} | }} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Returns if the marker is drawn with shadow enabled.
- Problems:
- setMarkerType will reset the shadow value to the one defined in marker type.
- Groups:
- Markers
Syntax
- Syntax:
- markerShadow marker
- Parameters:
- marker: String - the marker
- Return Value:
- Boolean: true if marker is enabled, false if not
Examples
- Example 1:
Additional Information
- See also:
- setMarkerShadow setMarkerShadowLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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