BIS fnc shakeCuratorCamera: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Curator | ||
| | |descr= Shake curator camera. | ||
| | |s1= [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]] | ||
| | |p1=strength: [[Number]] - (Optional, default 0.01) shaking strength | ||
| | |p2= duration: [[Number]] - (Optional, default 0.7) duration in seconds | ||
|p3= area: [[Array]] - (Optional, default <sqf inline>[]</sqf>) shake only when camera is in given distance from center. In format:<br> | |||
|p3= area: [[Array]] - (Optional, default []) | |||
0: [[Position]] - Center<br> | 0: [[Position]] - Center<br> | ||
1: [[Number]] - Radius | 1: [[Number]] - Radius | ||
|exec= spawn| [[Boolean]] | |exec= spawn|r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>[] spawn BIS_fnc_shakeCuratorCamera;</sqf> | ||
|x2= < | |x2= <sqf>[0.1, 5, [BIS_explosion_center,500]] spawn BIS_fnc_shakeCuratorCamera;</sqf> | ||
|seealso= [[Arma 3: Curator]] | |||
| [[Curator]] | |||
}} | }} | ||
Latest revision as of 18:09, 8 November 2023
Description
Syntax
- Syntax:
- [strength,duration,area] spawn BIS_fnc_shakeCuratorCamera
- Parameters:
- strength: Number - (Optional, default 0.01) shaking strength
- duration: Number - (Optional, default 0.7) duration in seconds
- area: Array - (Optional, default []) shake only when camera is in given distance from center. In format:
0: Position - Center
1: Number - Radius - Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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