World Editor: Ground Manipulation Tool – Arma Reforger
Lou Montana (talk | contribs) (Page creation) |
Lou Montana (talk | contribs) (Fix gizmo usage description, Add Place using physics description) |
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== Usage == | == Usage == | ||
While clicking on the point gizmo: | |||
* holding {{Controls|Ctrl}} while dragging a selection up/down will change its '''elevation''' (altitude) | |||
* holding {{Controls|Shift}} while dragging a selection up/down will change its 2D '''rotation''' (direction). | |||
While clicking outside the gizmo: | |||
* holding {{Controls|Ctrl}} or {{Controls|Shift}} while dragging a selection will change its '''3D''' rotation. | |||
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=== Place using physics === | === Place using physics === | ||
{{ | {{Feature|informative|This button is inert as of {{armaR}} 1.0.0.}} | ||
This button places entities with rigid body to the ground using physical simulation. | |||
{{GameCategory|armaR|Modding | {{GameCategory|armaR|Modding|Official Tools|World Editor Tools}} |
Latest revision as of 10:16, 21 November 2023
Usage
While clicking on the point gizmo:
- holding Ctrl while dragging a selection up/down will change its elevation (altitude)
- holding ⇧ Shift while dragging a selection up/down will change its 2D rotation (direction).
While clicking outside the gizmo:
- holding Ctrl or ⇧ Shift while dragging a selection will change its 3D rotation.
Settings
Snap horizontally
Defines the snap steps for horizontal movement on X and Z axes, in meters.
Snap vertically
Defines the snap steps for vertical movement on Y axis, in meters.
Snap rotation
Defines the steps for rotation on Y axis.
Transform specs
Snap separately
If checked, snaps horizontally/vertically for each selected objects.
If unchecked, acts like one big object.
Rotate separately
If checked, selected objects will rotate each on their own axis; if not, they will all rotate around the same axis (as one big object).
Keep elevation of all
If checked, sets elevation like one big object for the selection.
Negative elevation
If checked, allows for negative elevation value ("object in the ground").
Transform children
Snap to ground
Sets elevation to 0 from the ground.
Place using physics
This button places entities with rigid body to the ground using physical simulation.