Ralian/Sandbox – User

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m (Lou Montana moved page Arma Reforger:Heli Creation to User:Ralian/Sandbox: WIP sandbox page)
m (Some wiki formatting)
 
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[[Category:Sandbox]]
{{TOC|side}}
<!-- This page is a WIP by Ralian. I am going to update this page this week as I work on moving our modded helis to 1.0. -->
<!-- This page is a WIP by Ralian. I am going to update this page this week as I work on moving our modded helis to 1.0. -->
== Goals of This Tutorial ==
== Tutorial Goals ==
 
In this tutorial, you will learn about creating a helicopter mod. We will discuss
In this tutorial, you will learn about creating a helicopter mod. We will discuss


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* Changing the flight model of your creation
* Changing the flight model of your creation


== Preparing Your Model ==
 
In the first part of this tutorial, we will be working in Blender.
== Model Preparation ==
 
In the first part of this tutorial, we will be working in Blender. <!-- Hi! Lou Montana here. If you insert image, please name them armar-name_of_the_file.ext - thanks! :) -->


=== Bone Hierarchy and Rigging ===
=== Bone Hierarchy and Rigging ===
...
...


=== Exporting Your Model ===
=== Exporting Your Model ===
...
...


== Prefab Creation ==
== Prefab Creation ==
Launch Workbench and create a new project to work in which depends only on Arma Reforger.
 
Launch Workbench and create a new project to work in with only {{armaR}} as dependency.


=== Setting Up ===
=== Setting Up ===
...
...


=== Tweaking the Flight Model ===
=== Tweaking the Flight Model ===
...
...


=== Additional Compartments and Actions ===
=== Additional Compartments and Actions ===
...
...
<!-- {{GameCategory|armaR|Modding|Tutorials|Assets}} -->

Latest revision as of 10:26, 26 November 2023

Tutorial Goals

In this tutorial, you will learn about creating a helicopter mod. We will discuss

  • What bones need to be rigged and animations made in Blender
  • Importing your assets into workbench
  • Changing the flight model of your creation


Model Preparation

In the first part of this tutorial, we will be working in Blender.

Bone Hierarchy and Rigging

...

Exporting Your Model

...


Prefab Creation

Launch Workbench and create a new project to work in with only Arma Reforger as dependency.

Setting Up

...

Tweaking the Flight Model

...

Additional Compartments and Actions

...