getPilotCameraDirection: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|x1= < | |r1= [[Array]] format [[Vector3D]] - relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]]). Returns [0,0,0] if object has no [[A3_Targeting_config_reference#class_pilotCamera|pilotCamera]]. | ||
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] | |||
|x1= <sqf>_pilotCamVector = getPilotCameraDirection vehicle player;</sqf> | |||
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraRotation]] [[setPilotCameraTarget]] | |||
}} | }} |
Latest revision as of 00:58, 27 November 2023
Description
- Description:
- Returns model space vector of the object airplane or helicopter pilotCamera .
- Groups:
- Pilot Camera
Syntax
- Syntax:
- getPilotCameraDirection object
- Parameters:
- object: Object
- Return Value:
- Array format Vector3D - relative to the model centre (In a similar fashion to PositionRelative). Returns [0,0,0] if object has no pilotCamera.
Examples
- Example 1:
Additional Information
- See also:
- hasPilotCamera getPilotCameraPosition getPilotCameraRotation getPilotCameraTarget setPilotCameraDirection setPilotCameraRotation setPilotCameraTarget
Notes
-
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