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<!--= Spearhead 1944 Voting UI =-->
{{TOC|side}}
The '''Spearhead 1944''' CDLC introduces a unique way to allow for scenario customization, the voting UI.</br>
[[File:spe mapVote ui.jpg|500px]]</br>
Features:
* Autogenerated UI for up to six voting options
* Supports images, title and description
* Customizable voting timer
* Singleplayer and multiplayer compatible
* Easy to set up


= Configuration =
== Placing Map Markers ==
In order for the vote UI to know the locations of your voting positions, we will use markers. In our example we call them {{hl|start_n}} where {{hl|n}} is going to be a number from 1 to 2 to create two voting options. The number of markers defines how many voting options will be available. Up to six voting options are supported e.g. {{hl|start_1, start_2, ..., start_6}}
Place the markers where the voting options should appear on the map.
== Adding the UI Code ==
The code for the voting logic runs on all machines, client, hosted server and dedicated server. Thus, best place to execute it is from within the [[init.sqf]].
{{hl|init.sqf}}
<sqf>[
  "start_",
  {true}, // Voter Eligible
  [{(time > 1) || (!isNil "SPE_missionUtilityFunctions_skipVote")}, {((getClientStateNumber >= 10) || (!isNil "SPE_missionUtilityFunctions_skipVote")) && {time > 3}}] select (isMultiplayer), // Vote end condition
  { // completion code (hasInterface inc. JiP)
  },
  { //completion code (server)
  },
  {},
  {//OnHover, map markers
    systemChat str _this;
  },
  ["SPE_b_Icon_Axis_Armored", "SPE_b_Icon_Axis_Armored", "SPE_b_Icon_Axis_Armored", "SPE_b_Icon_Axis_Armored"],
  [[0.34, 0.42, 0.44, 1], [0.34, 0.42, 0.44, 1], [0.34, 0.42, 0.44, 1], [0.34, 0.42, 0.44, 1]],
  [
    ["start_1", ["Title 1", "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa", "Description 1", "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa"]],
    ["start_2", ["Title 2", "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa", "Description 2", "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa"]]
  ],
  "start_1",
  [
    [
      "Option 1",
      "Description 1",
      localize "STR_SPE_Scenario_Der_Zahnarzt_Vote_Detail_Start_Option_1_Advantages",
      "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage_bw.paa",
      "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa"
    ],
    [
      "Option 2",
      "Description 2",
      localize "STR_SPE_Scenario_Der_Zahnarzt_Vote_Detail_Start_Option_1_Advantages",
      "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage_bw.paa",
      "\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa"
    ]
  ],
  [false],
  {!(isNull findDisplay 46)},
  true
] spawn SPE_missionUtilityFunctions_fnc_mapVote_init;</sqf>
=== Function Parameters ===
==== Syntax ====
<sqf>
[
_prefix,
_condition,
_completionCondition,
_clientCode,
_completionCode,
_updateSelectionCode,
_hoverCandidateCode,
_groupIcons,
_groupIconParams,
_cfgOrbat,
_defaultSelection,
_uiData,
_timer,
_uiFadeOutCondition,
_waitForPlayers
] call SPE_missionUtilityFunctions_fnc_mapVote_init;</sqf>
==== Parameters ====
# {{hl|_prefix:}} [[String]] - Prefix of all voting markers e.g. start_1, start_2, ..., start_6, optional, default <sqf inline>"player_spawn_"</sqf>
# {{hl|_condition:}} [[Code]] - Condition that must be true for given [[player]] in order to see the vote, optional, default <sqf inline>{[[true]]}</sqf>
# {{hl|_completionCondition:}} [[Code]] - Condition that must be true for the voting to be considered done, optional, default <sqf inline>{[[time]] > 1}</sqf>
# {{hl|_clientCode:}} [[Code]] - Code that is executed on the client when the voting has finished and for JIP player, optional, default <sqf inline>{params ["_prefix", "_marker", "_conditionResult"];}</sqf>
# {{hl|_completionCode:}} [[Code]] - Code that is executed on the server when the voting has finished, optional, default <sqf inline>{params ["_prefix", "_marker"];}</sqf>
# {{hl|_updateSelectionCode:}} [[Code]] - Code that is executed on the client when the voting selection changes, optional, default <sqf inline>{params ["_prefix", "_winningMarkers", "_allMarkers"];}</sqf>
# {{hl|_hoverCandidateCode:}} [[Code]] - Code that is executed on the client when hovering over the voting option, optional, default <sqf inline>{params ["_marker", "_hover", "_conditionResult", ["_cleanup", false]];}</sqf>
# {{hl|_groupIcons:}} [[Array]] - Vote textures used for the map voting markers, optional, default <sqf inline>["selector_selectedFriendly", "selector_selectedEnemy", "selector_selectedFriendly", "selector_selectedEnemy"]</sqf> //TODO: What is this exactly?
# {{hl|_groupIconParams:}} [[Array]] - Vote colors used for the map voting markers, optional, default <sqf inline>[[VOTE_UI_COLOUR_DEFAULT_RGBA], [VOTE_UI_COLOUR_VOTED_RGBA], [0.7, 0.7, 0.7, 0], [0.5, 1, 0.5, 0]]</sqf> //TODO: What is this exactly?
# {{hl|_cfgOrbat:}} [[Array]] of [[Array|arrays]] - [[Arma 3: ORBAT Viewer|CfgORBAT]] parameters used to fill map voting markers, optional, default <sqf inline>[]</sqf>
<sqf>[
"start_1", //Marker indicating the voting location
[
"Title 1", //Title displayed when hovering over the marker
"\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa", //Image shown when hovering over the marker
"Description 1", //Description displayed when hovering over the marker
"\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa" //Image shown when hovering over the marker
]
]</sqf>
# {{hl|_defaultSelection:}} [[String]] - Marker name that is selected by default, optional, default <sqf inline>""</sqf>
# {{hl|_uiData:}}  [[Array]] of [[Array|arrays]] - Data to fill the UI, optional, default <sqf inline>[]</sqf>
<sqf>[
[
"Option 1", //Title of the voting option
"Description 1", //Description of the voting option
localize "STR_SPE_Scenario_Der_Zahnarzt_Vote_Detail_Start_Option_1_Advantages", //Additional text displayed of the voting option
"\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage_bw.paa", //Image that is being used if this option is not selected or hovered over
"\WW2\SPE_Missions_p\Scenarios_p\data\Voting_DerZahnarzt_Sabotage.paa" //Image that is being used if this option is selected or hovered over
]
]</sqf>
# {{hl|_timer:}} [[Boolean]], [[Code]], [[Number]], [[String]] - Voting timer setting, optional, default <sqf inline>[]</sqf>
## When [[Boolean]] - ???
## When [[Code]] - First number in array will be used
## When [[Number]] - Value is used as timer
## When [[String]] - A [[missionNamespace]] variable with given name is begin looked up for a valid value
# {{hl|_uiFadeOutCondition:}} [[Code]] - Condition to fade out the voting UI, optional, default <sqf inline>{missionNamespace getVariable [QGVAR(array), []] isEqualTo []}</sqf>
# {{hl|_waitForPlayers:}} [[Boolean]] - Should UI wait for players, default <sqf inline>false</sqf>
==== Debugging ====
Extended logging is available if {{hl|SPE_mapVote_debug}} is set to [[true]].
Variable should be set to [[true]] for both server and clients.
= After Voting =
After the voting has finished and the winner was evaluated, the result of the vote is saved into {{hl|SPE_missionutilityfunctions_mapvote_start_marker}}. This variable holds the marker name of the voting option that has won.
We can now use that result to adjust our scenario accordingly. For example we can move players around, hide certain compositions, change loadouts or enemy presence.
<sqf>
switch SPE_missionutilityfunctions_mapvote_start_marker do
{
  case "start_1": {/* Do things... */};
  case "start_2": {/* Do things... */};
  case "start_3": {/* Do things... */};
  case "start_4": {/* Do things... */};
  case "start_5": {/* Do things... */};
  case "start_6": {/* Do things... */};
  default {/* Should never be executed... */};
};
</sqf>
= Example Scenario =
[https://1drv.ms/u/s!AvgETyKiA6bQscEGoauxZVsxiiiJLw?e=0VKEaX Spearhead 1944 - Map Vote UI Tutorial Scenario.zip (OneDrive)]

Revision as of 14:53, 28 December 2023