commandChat: Difference between revisions

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(see also, locality, example)
m (Changed unitName to unit to avoid misunderstandings)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|version2= 1.50


|arg= global |= Arguments in MP
|game3= tkoh
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Types text to the command radio channel. Note: This function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them. |= Description
|arg= global
____________________________________________________________________________________________


| unit '''commandChat''' chatText |= Syntax
|eff= local


|p1= unit: [[Object]] or [[Array]] -  |= PARAMETER1
|gr1= Radio and Chat


|p2= chatText: [[String]] -  |= PARAMETER2
|gr2= Sounds


|descr= Types text to the command radio channel. The text will be visible only on the PC where command was executed. If you need the message to show on all computers, you have to execute it globally (see [[remoteExec]])


| [[Nothing]] |= RETURNVALUE
{{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}}


|s1= unit [[commandChat]] chatText


|x1= <code>_soldierOne [[commandChat]] "Show this text";</code>|= EXAMPLE1
|p1= unit: [[Object]] - unit transmitting message


|x2= <code>[[driver]] [[vehicle]] [[player]] [[sideChat]] "sideChat";
|p2= chatText: [[String]] - message to transmit
[[driver]] [[vehicle]] [[player]] [[globalChat]] "globalChat";
[[driver]] [[vehicle]] [[player]] [[groupChat]] "groupChat";
[[vehicle]] [[player]] [[vehicleChat]] "vehicleChat";
[[driver]] [[vehicle]] [[player]] [[commandChat]] "commandChat";
[[driver]] [[vehicle]] [[player]] [[customChat]] [1, "customChat"];
[[systemChat]] "systemChat";</code>
<br>[[Image:xChat.jpg]]|= Example 1


| [[globalChat]], [[groupChat]], [[vehicleChat]], [[sideChat]], [[customChat]], [[systemChat]] |= See also
|r1= [[Nothing]]


| |= MPBEHAVIOUR
|s2= [side, identity] [[commandChat]] chatText
____________________________________________________________________________________________
 
|p21= side: [[Side]] - side to which the message will be seen
 
|p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are:
{{Columns|2|
* "Base"
* "HQ"
* "PAPA_BEAR"
* "AirBase"
* "BLU"
* "OPF"
* "IND"
* "IND_G"
}}
}}


<h3 style='display:none'>Notes</h3>
|p23= chatText: [[String]] - message to transmit
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
|r2= [[Nothing]]
 
|x1= <sqf>_soldierOne commandChat "Show this text";</sqf>


<!-- Note Section END -->
|x2= <sqf>[playerSide, "HQ"] commandChat "Do this! That's an order!";</sqf>
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x3= [[File:xChat.jpg|right]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
<sqf>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
driver vehicle player sideChat "sideChat";
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
driver vehicle player globalChat "globalChat";
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
driver vehicle player groupChat "groupChat";
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";
</sqf>
 
|seealso= [[globalChat]] [[groupChat]] [[vehicleChat]] [[sideChat]] [[customChat]] [[systemChat]] [[commandRadio]]
}}

Latest revision as of 09:16, 2 February 2024

Hover & click on the images for description

Description

Description:
Types text to the command radio channel. The text will be visible only on the PC where command was executed. If you need the message to show on all computers, you have to execute it globally (see remoteExec)
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property simulation = "ItemRadio"; in its CfgWeapons config.
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit commandChat chatText
Parameters:
unit: Object - unit transmitting message
chatText: String - message to transmit
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] commandChat chatText
Parameters:
side: Side - side to which the message will be seen
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
chatText: String - message to transmit
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandChat "Show this text";
Example 2:
[playerSide, "HQ"] commandChat "Do this! That's an order!";
Example 3:
xChat.jpg
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";

Additional Information

See also:
globalChat groupChat vehicleChat sideChat customChat systemChat commandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note