canAddItemToVest: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (2.16 -> 2.18)
Line 27: Line 27:


|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. Default: [[false]]
|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. Default: [[false]]
|p24since= Arma3 2.16
|p24since= Arma3 2.18


|r2= [[Boolean]]
|r2= [[Boolean]]

Revision as of 15:07, 8 February 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToUniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note