canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "since= Arma3" to "since= arma3") |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.04 | |||
| | |gr1= Unit Inventory | ||
| Checks if given object can be stored into soldier's uniform. | |descr= Checks if given object can be stored into soldier's uniform. | ||
| unit | |s1= unit [[canAddItemToUniform]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |||
| | |r1= [[Boolean]] | ||
|s2= unit [[canAddItemToUniform]] [item, count, ignoreSoldierMaxLoad] | |||
| | |s2since= arma3 1.56 | ||
| | |p21= unit: [[Object]] | ||
|p22= item: [[String]] | |||
|p23= count: [[Number]] | |||
|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. Default: [[false]] | |||
|p24since= arma3 2.18 | |||
|r2= [[Boolean]] | |||
<! | |x1= <sqf>_item = "HandGrenade"; | ||
</ | _fits = player canAddItemToUniform _item; | ||
if (_fits) then { | |||
player addItemToUniform _item; | |||
} else { | |||
hint "no room!"; | |||
};</sqf> | |||
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]] | |||
[[ | }} | ||
[[ | |||
[[ |
Revision as of 17:26, 9 February 2024
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
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