gestureState: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.06 |branch = dev |arg= global |gr1= Animations |descr= Returns the name of a unit's current gesture. Seems to be forced to lo...")
 
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|game1= arma3
|game1= arma3
|version1= 2.06
|version1= 2.06
|branch = dev


|arg= global
|arg= global
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|gr1= Animations
|gr1= Animations


|descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.<br>
|descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in {{arma3}}.
{{Feature|Informative|This command is only for a man unit, other units such as animals cannot use this command.}}
{{Feature|informative|This command is only for a man unit, other units such as animals cannot use this command.}}
 
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.


|s1= [[gestureState]] unitName
|s1= [[gestureState]] unitName
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|p1= unitName: [[Object]]
|p1= unitName: [[Object]]


|r1= [[String]] - "" if N/A.
|r1= [[String]] - empty string if not available


|x1= <code>_state = [[gestureState]] [[player]];</code>
|x1= <sqf>private _state = gestureState player;</sqf>
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
 
|seealso= [[switchAction]], [[playAction]], [[BIS_fnc_ambientAnimGetParams]], [[animationState]]
|seealso= [[switchAction]] [[playAction]] [[BIS_fnc_ambientAnimGetParams]] [[animationState]] [[getUnitMovesInfo]]
}}
}}

Latest revision as of 12:36, 26 February 2024

Hover & click on the images for description

Description

Description:
Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
This command is only for a man unit, other units such as animals cannot use this command.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Animations

Syntax

Syntax:
gestureState unitName
Parameters:
unitName: Object
Return Value:
String - empty string if not available

Examples

Example 1:
private _state = gestureState player;

Additional Information

See also:
switchAction playAction BIS_fnc_ambientAnimGetParams animationState getUnitMovesInfo

Notes

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