gestureState: Difference between revisions
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|gr1= Animations | |gr1= Animations | ||
|descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in | |descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in {{arma3}}. | ||
{{Feature| | {{Feature|informative|This command is only for a man unit, other units such as animals cannot use this command.}} | ||
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | |mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | ||
|s1= [[gestureState]] unitName | |s1= [[gestureState]] unitName | ||
Line 18: | Line 17: | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|r1= [[String]] - | |r1= [[String]] - empty string if not available | ||
|x1= < | |x1= <sqf>private _state = gestureState player;</sqf> | ||
|seealso= [[switchAction]] [[playAction]] [[BIS_fnc_ambientAnimGetParams]] [[animationState]] [[getUnitMovesInfo]] | |||
}} | }} |
Latest revision as of 12:36, 26 February 2024
Description
- Description:
- Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Animations
Syntax
- Syntax:
- gestureState unitName
- Parameters:
- unitName: Object
- Return Value:
- String - empty string if not available
Examples
- Example 1:
Additional Information
Notes
-
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