laserTarget – Talk
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@DarkWanderer, I don't think this is true: "Returns [0,0,0] if no target is present" | @DarkWanderer, I don't think this is true: "Returns [0,0,0] if no target is present" | ||
From what I experienced in A3 is laserTarget returns a null object. What you probably are experiencing is getPos of a null object returns [0,0,0] | From what I experienced in A3 is laserTarget returns a null object. What you probably are experiencing is getPos of a null object returns [0,0,0] | ||
:I've corrected DarkWanderer's note, thanks for pointing this out [[User: | :I've corrected DarkWanderer's note, thanks for pointing this out [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 01:45, 15 November 2015 (CET) | ||
== Laser target is local? == | == Laser target is local? == | ||
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:Cannot confirm this, maybe this was the case in early Arma, hence leaving the note here [[User: | :Cannot confirm this, maybe this was the case in early Arma, hence leaving the note here [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 10:01, 15 November 2015 (CET) |
Latest revision as of 13:48, 12 March 2024
@DarkWanderer, I don't think this is true: "Returns [0,0,0] if no target is present" From what I experienced in A3 is laserTarget returns a null object. What you probably are experiencing is getPos of a null object returns [0,0,0]
- I've corrected DarkWanderer's note, thanks for pointing this out Killzone_Kid (talk) 01:45, 15 November 2015 (CET)
Laser target is local?
- Posted on August 17, 2012 - 18:52 (UTC)
- Franze
- You can only get a unit's lasertarget if it is local to you.
- Cannot confirm this, maybe this was the case in early Arma, hence leaving the note here Killzone_Kid (talk) 10:01, 15 November 2015 (CET)