Moerderhoschi – User talk

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m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
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== round ==
== round ==


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on August 28, 2015 - 13:59 (UTC)</dd>
<dd class="notedate">Posted on August 28, 2015 - 13:59 (UTC)</dd>
<dt class="note">[[User:Moerderhoschi|Moerderhoschi]]</dt>
<dt class="note">[[User:Moerderhoschi|Moerderhoschi]]</dt>
<dd class="note">
<dd class="note">


please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with ArmA 2 v1.62
please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with Arma 2 v1.62
<br>This is a normal behaviour because of the roundrange for the digit.
<br>This is a normal behaviour because of the roundrange for the digit.
<br> 0 -> 0.00 - 0.49 -> roundrange is  ~0.5
<br> 0 -> 0.00 - 0.49 -> roundrange is  ~0.5
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<br> 3 -> 2.50 - 3.49 -> roundrange is  ~1
<br> 3 -> 2.50 - 3.49 -> roundrange is  ~1
<br> 4 -> 3.50 - 4.00 -> roundrange is  ~0.5
<br> 4 -> 3.50 - 4.00 -> roundrange is  ~0.5
<code>countArray = [0,0,0,0,0];
<code style="display: block">countArray = [0,0,0,0,0];
for "_i" from 1 to 10000 do {
for "_i" from 1 to 10000 do {
number = (round random 4);
number = (round random 4);
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</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->


I deleted your note. What you observed is [[random]] command distribution and not [[round]] doings. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 16:20, 28 August 2015 (CEST)
I deleted your note. What you observed is [[random]] command distribution and not [[round]] doings. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 16:20, 28 August 2015 (CEST)

Latest revision as of 14:48, 12 March 2024

round

Posted on August 28, 2015 - 13:59 (UTC)
Moerderhoschi
please note when using the round command that the first and the last digit of the range occur only the half of the time then the other digits. Tested with Arma 2 v1.62
This is a normal behaviour because of the roundrange for the digit.
0 -> 0.00 - 0.49 -> roundrange is ~0.5
1 -> 0.50 - 1.49 -> roundrange is ~1
2 -> 1.50 - 2.49 -> roundrange is ~1
3 -> 2.50 - 3.49 -> roundrange is ~1
4 -> 3.50 - 4.00 -> roundrange is ~0.5 countArray = [0,0,0,0,0]; for "_i" from 1 to 10000 do { number = (round random 4); countArray set [number,(countArray select number) + 1]; }; // 0 1 2 3 4 // countArray example result -> [1287,2517,2495,2460,1241]

I deleted your note. What you observed is random command distribution and not round doings. Killzone_Kid (talk) 16:20, 28 August 2015 (CEST)