loadGame: Difference between revisions

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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Mission Information
 
|descr= Loads game from the last autosave made with [[saveGame]].
If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
<sqf>campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"</sqf>
 
{{Feature|informative|
A {{hl|[[Arma 3: Mission Event Handlers#Loaded|"Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available;
it is important that it is added in {{hl|preInit}} in order for it to fire on load from save.
}}
 
|s1= [[loadGame]]
 
|r1= [[Nothing]]
 
|x1= <sqf>loadGame;</sqf>
 
|seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]]
}}

Latest revision as of 20:23, 21 March 2024

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"
A "Loaded" mission event handler is available; it is important that it is added in preInit in order for it to fire on load from save.
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSaving saveGame savingEnabled isSaving

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note