Synide – User talk
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The following is temporary... | |||
---- | |||
This is my init.sqf file I use in all my missions. | |||
It correctly identifies in what context the init.sqf file is being run. | |||
The | |||
<code><nowiki>/* | |||
Synide | |||
11/6/2007 | |||
v1.0 | |||
Things to note... | |||
If you are there at mission launch from that point on your 'Context' | |||
will always be 'MP_CLIENT' and will stay as such even when you respawn. | |||
If you are an 'MP_CLIENT' then you 'disconnect' from a continuing mission | |||
and select a new playable character or the same playable character you will | |||
become a 'JIP_CLIENT'. | |||
If you join an inprogress mission you will be a 'JIP_CLIENT' from that | |||
point till the mission ends. | |||
*/ | |||
//init.sqf | |||
debug=false; | |||
if (isServer) then | |||
{ | |||
if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";}; | |||
}else{ | |||
if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";}; | |||
}; | |||
call compile preprocessFileLineNumbers "scripts\common\init.sqf"; | |||
call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context]; | |||
processInitCommands; | |||
finishMissionInit; | |||
</nowiki></code> | </nowiki></code> | ||
Things to note about the above for MP only. | |||
*If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn. | |||
*If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'. | |||
*If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends. | |||
---- | |||
{{unsupported-doc}} | |||
==== | === LOD Stuff === | ||
A typical 'character' model has approx. '''16''' LOD's. | |||
<b>10000</b> is the 'Stencil Shadow' LOD. | |||
< | * What is LOD <b>10010</b>? | ||
< | |||
What is the <b>11000</b> LOD, seems to have approx. 1/3 of the Poly's of a 'Stencil Shadow' LOD. | |||
< | |||
What is LOD <b>11010</b>? | |||
=== Model Stuff === | |||
*'''OFP2_ManSkeleton''' (has 75 Bones) | |||
**neck | |||
***neck1 | |||
****head | |||
*****lbrow | |||
*****mbrow | |||
*****rbrow | |||
*****lmouth | |||
*****mmouth | |||
*****rmouth | |||
*****eyelids (10) | |||
*****llip | |||
**weapon | |||
**launcher | |||
**camera | |||
**spine | |||
**spine1 | |||
**spine2 | |||
**spine3 | |||
**pelvis | |||
**leftshoulder (20) | |||
**leftarm | |||
**leftarmroll | |||
**leftforearm | |||
**leftforearmroll | |||
**lefthand | |||
**lefthandring | |||
**lefthandring1 | |||
**lefthandring2 | |||
**lefthandring3 | |||
**lefthandpinky1 (30) | |||
**lefthandpinky2 | |||
**lefthandpinky3 | |||
**lefthandmiddle1 | |||
**lefthandmiddle2 | |||
**lefthandmiddle3 | |||
**lefthandindex1 | |||
**lefthandindex2 | |||
**lefthandindex3 | |||
**lefthandthumb1 | |||
**lefthandthumb2 (40) | |||
**lefthandthumb3 | |||
**rightshoulder | |||
**rightarm | |||
**rightarmroll | |||
**rightforearm | |||
**rightforearmroll | |||
**righthand | |||
**righthandring | |||
**righthandring1 | |||
**righthandring2 (50) | |||
**righthandring3 | |||
**righthandpinky1 | |||
**righthandpinky2 | |||
**righthandpinky3 | |||
**righthandmiddle1 | |||
**righthandmiddle2 | |||
**righthandmiddle3 | |||
**righthandindex1 | |||
**righthandindex2 | |||
**righthandindex3 (60) | |||
**righthandthumb1 | |||
**righthandthumb2 | |||
**righthandthumb3 | |||
**leftupleg | |||
**leftuplegroll | |||
**leftleg | |||
**leftlegroll | |||
**leftfoot | |||
**lefttoebase | |||
**rightupleg (70) | |||
**rightuplegroll | |||
**rightleg | |||
**rightlegroll | |||
**rightfoot | |||
**righttoebase (75) | |||
---- | |||
== M1_Abrams.p3d == | |||
:* Has <b>19</b> LOD's. | |||
:* 1,2,3.5,7,10,15,20,1000,1200,10000,10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry),11000 and 11010. | |||
:* <b>The first LOD in the file</b> (which ever LOD that might be...) has <b>6302</b> Poly's. | |||
:: This first LOD has 20 Components | |||
::: otochlaven (has 735 selected faces) | |||
::: otocvez (has 1634 selected faces) | |||
::: zasleh (has 1 selected face) | |||
::: otocvelitele (has 651 selected faces) | |||
::: poklop_commander (has 432 selected faces) | |||
::: poklop_gunner (has 170 selected faces) | |||
::: proxy:\ca\temp\proxies\abrams\gunner.01 | |||
::: proxy:\ca\wheeled\flag_alone.01 | |||
::: proxy:\ca\temp\proxies\abrams\commander.01 | |||
::: otochlavenvelitele (has 2668 selected faces) | |||
::: feedtray_cover (has 85 selected faces) | |||
::: bolt (has 6 selected faces) | |||
::: charging_handle (has 50 selected faces) | |||
::: \ca\weapons\m2_static.01 (has 1158 selected faces) | |||
::: zasleh_1 (has 1 selected face) | |||
::: telo (has 6297 selected faces) | |||
::: damagehide (has 792 selected faces) | |||
::: damagevez (has 317 selected faces) | |||
::: proxy:\ca\weapons\zasleh2_proxy.001 (has 1 selected face) | |||
::: proxy:\ca\weapons\zasleh2_proxy.002 (has 1 selected face) | |||
:* Has 1 property. (lodnoshadow=1) | |||
<b>M1A1Skeleton</b> (has 81 Bones) | |||
*koll1 | |||
*koll2 | |||
*koll3 | |||
*koll4 | |||
*koll5 | |||
*koll6 | |||
*koll7 | |||
*koll8 | |||
*kolp1 | |||
*kolp2 (10) | |||
*kolp3 | |||
*kolp4 | |||
*kolp5 | |||
*kolp6 | |||
*kolp7 | |||
*kolp8 | |||
*podkolol1 | |||
**kolol1 | |||
**podkolol1_hide | |||
*podkolol2 (20) | |||
**kolol2 | |||
**podkolol2_hide | |||
*podkolol3 | |||
**kolol3 | |||
**podkolol3_hide | |||
*podkolol4 | |||
**kolol4 | |||
**podkolol4_hide | |||
*podkolol5 | |||
**kolol5 (30) | |||
**podkolol5_hide | |||
*podkolol6 | |||
**kolol6 | |||
**podkolol6_hide | |||
*podkolol7 | |||
**kolol7 | |||
**podkolol7_hide | |||
*podkolol8 | |||
**kolol8 | |||
**podkolol8_hide (40) | |||
*podkolop1 | |||
**kolop1 | |||
**podkolop1_hide | |||
*podkolop2 | |||
**kolop2 | |||
**podkolop2_hide | |||
*podkolop3 | |||
**kolop3 | |||
**podkolop3_hide | |||
*podkolop4 (50) | |||
**kolop4 | |||
**podkolop4_hide | |||
*podkolop5 | |||
**kolop5 | |||
**podkolop5_hide | |||
*podkolop6 | |||
**kolop6 | |||
**podkolop6_hide | |||
*podkolop7 | |||
**kolop7 (60) | |||
**podkolop7_hide | |||
*podkolop8 | |||
**kolop8 | |||
**podkolop8_hide | |||
*ukaz_rychlo | |||
*ukaz_rychlo2 | |||
*ukaz_rpm | |||
*ukaz_radar | |||
*hodinova | |||
*minutova (70) | |||
*kompas | |||
*ukazsmer | |||
*damagehide | |||
*otocvez | |||
**otochlaven | |||
**otocvelitele | |||
***otochlavenvelitele | |||
***poklop_commander | |||
**poklop_gunner | |||
**damagevez (80) | |||
*poklop_driver | |||
<b>Animation Selections</b> (61 in total) | |||
{| border="1" | |||
! No. !! AnimSelection !! AnimSource | |||
|- | |||
|- | |||
|align="middle"| [0] ||align="middle"| damageHide ||align="middle"| damage | |||
|- | |||
|align="middle"| [1] ||align="middle"| HatchDriver ||align="middle"| hatchDriver | |||
|- | |||
|align="middle"| [2] ||align="middle"| Wheel_kolL1 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [3] ||align="middle"| Wheel_koloL1 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [4] ||align="middle"| Wheel_podkoloL1 ||align="middle"| damper | |||
|- | |||
|align="middle"| [5] ||align="middle"| Wheel_kolP1 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [6] ||align="middle"| Wheel_koloP1 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [7] ||align="middle"| Wheel_podkoloP1 ||align="middle"| damper | |||
|- | |||
|align="middle"| [8] ||align="middle"| Wheel_kolL2 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [9] ||align="middle"| Wheel_kolP2 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [10] || align="middle"| Wheel_koloL2 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [11] || align="middle"| Wheel_koloL3 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [12] || align="middle"| Wheel_koloL4 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [13] || align="middle"| Wheel_koloL5 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [14] || align="middle"| Wheel_koloL6 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [15] || align="middle"| Wheel_koloL7 ||align="middle"| wheelL | |||
|- | |||
|align="middle"| [16] || align="middle"| Wheel_koloP2 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [17] || align="middle"| Wheel_koloP3 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [18] || align="middle"| Wheel_koloP4 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [19] || align="middle"| Wheel_koloP5 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [20] || align="middle"| Wheel_koloP6 ||align="middle"| wheelR | |||
|- | |||
|align="middle"| [21] || align="middle"| Wheel_koloP7 ||align="middle"| wheelR | |||
=== | |||
== | |||
|- | |- | ||
|align="middle"| [22] || align="middle"| Wheel_podkoloL2 ||align="middle"| damper | |||
|- | |- | ||
|align=" | |align="middle"| [23] || align="middle"| Wheel_podkoloL3 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [24] || align="middle"| Wheel_podkoloL4 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [25] || align="middle"| Wheel_podkoloL5 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [26] || align="middle"| Wheel_podkoloL6 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [27] || align="middle"| Wheel_podkoloL7 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [28] || align="middle"| Wheel_podkoloL8 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [29] || align="middle"| Wheel_podkoloP2 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [30] || align="middle"| Wheel_podkoloP3 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [31] || align="middle"| Wheel_podkoloP4 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [32] || align="middle"| Wheel_podkoloP5 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [33] || align="middle"| Wheel_podkoloP6 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [34] || align="middle"| Wheel_podkoloP7 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [35] || align="middle"| Wheel_podkoloP8 ||align="middle"| damper | ||
|- | |- | ||
|align=" | |align="middle"| [36] || align="middle"| podkoloL1_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [37] || align="middle"| podkoloL2_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [38] || align="middle"| podkoloL3_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [39] || align="middle"| podkoloL4_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [40] || align="middle"| podkoloL5_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [41] || align="middle"| podkoloL6_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [42] || align="middle"| podkoloL7_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [43] || align="middle"| podkoloL8_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [44] || align="middle"| podkoloP1_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [45] || align="middle"| podkoloP2_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [46] || align="middle"| podkoloP3_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align="middle"| [47] || align="middle"| podkoloP4_hide_damage ||align="middle"| damage | |||
|- | |- | ||
| | |align="middle"| [48] || align="middle"| podkoloP5_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align="middle"| [49] || align="middle"| podkoloP6_hide_damage ||align="middle"| damage | |||
|- | |- | ||
|align=" | |align="middle"| [50] || align="middle"| podkoloP7_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [51] || align="middle"| podkoloP8_hide_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [52] || align="middle"| damageVez ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [53] || align="middle"| MainTurret ||align="middle"| mainTurret | ||
|- | |- | ||
|align=" | |align="middle"| [54] || align="middle"| MainGun ||align="middle"| mainGun | ||
|- | |- | ||
|align=" | |align="middle"| [55] || align="middle"| ObsTurret ||align="middle"| obsTurret | ||
|- | |- | ||
|align=" | |align="middle"| [56] || align="middle"| ObsGun ||align="middle"| obsGun | ||
|- | |- | ||
|align=" | |align="middle"| [57] || align="middle"| HatchCommander ||align="middle"| hatchCommander | ||
|- | |- | ||
|align=" | |align="middle"| [58] || align="middle"| OtocVelitele_damage ||align="middle"| damage | ||
|- | |- | ||
|align=" | |align="middle"| [59] || align="middle"| poklop_commander_damage ||align="middle"| damage | ||
|- | |- | ||
|align="middle"| [60] || align="middle"| poklop_driver_damage ||align="middle"| damage | |||
|- | |- | ||
|} | |} | ||
---- | |||
== UH_60MG.p3d == | |||
Basically a good Air Model should have about <b>8</b> LOD's + the necessary LOD's. | |||
:* Has <b>24</b> LOD's. | |||
:* 1,2,3,4,5,6,7,8, 1000, 1100, 1200, 10000, 10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry), 8.0e15 (View Cargo-Geometry), 1.3e16 (View Pilot-Geometry), 1.5e16 (View Gunner-Geometry), 11000 and 11010. | |||
:* Has approx. <b>14768</b> Poly's in most detailed LOD. | |||
<b>UH60MGSkeleton</b> (has 34 Bones) | |||
*velka vrtule | |||
*mala vrtule | |||
*otocvez | |||
**otochlaven | |||
***gatling_1 | |||
*alt | |||
*alt2 | |||
*nm_alt | |||
*nm_alt2 | |||
*mph (10) | |||
*mph2 | |||
*vert_speed | |||
*vert_speed2 | |||
*rpm | |||
*rpm2 | |||
*horizont_dive | |||
**horizont | |||
*horizont2_dive | |||
**horizont2 | |||
*kompas (20) | |||
*kompas2 | |||
*hodinova | |||
*hodinova2 | |||
*minutova | |||
*minutova2 | |||
*damagehide | |||
*rotorshaft | |||
*dampers | |||
*damper_rear | |||
*elevator (30) | |||
*horizont_dive2 | |||
*otocvez_1 | |||
**otochlaven_1 | |||
***gatling_2 (34) | |||
---- |
Revision as of 16:18, 11 August 2007
The following is temporary...
This is my init.sqf file I use in all my missions. It correctly identifies in what context the init.sqf file is being run.
/*
Synide
11/6/2007
v1.0
Things to note...
If you are there at mission launch from that point on your 'Context'
will always be 'MP_CLIENT' and will stay as such even when you respawn.
If you are an 'MP_CLIENT' then you 'disconnect' from a continuing mission
and select a new playable character or the same playable character you will
become a 'JIP_CLIENT'.
If you join an inprogress mission you will be a 'JIP_CLIENT' from that
point till the mission ends.
*/
//init.sqf
debug=false;
if (isServer) then
{
if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";};
}else{
if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";};
};
call compile preprocessFileLineNumbers "scripts\common\init.sqf";
call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context];
processInitCommands;
finishMissionInit;
Things to note about the above for MP only.
- If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn.
- If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'.
- If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends.
LOD Stuff
A typical 'character' model has approx. 16 LOD's.
10000 is the 'Stencil Shadow' LOD.
- What is LOD 10010?
What is the 11000 LOD, seems to have approx. 1/3 of the Poly's of a 'Stencil Shadow' LOD.
What is LOD 11010?
Model Stuff
- OFP2_ManSkeleton (has 75 Bones)
- neck
- neck1
- head
- lbrow
- mbrow
- rbrow
- lmouth
- mmouth
- rmouth
- eyelids (10)
- llip
- head
- neck1
- weapon
- launcher
- camera
- spine
- spine1
- spine2
- spine3
- pelvis
- leftshoulder (20)
- leftarm
- leftarmroll
- leftforearm
- leftforearmroll
- lefthand
- lefthandring
- lefthandring1
- lefthandring2
- lefthandring3
- lefthandpinky1 (30)
- lefthandpinky2
- lefthandpinky3
- lefthandmiddle1
- lefthandmiddle2
- lefthandmiddle3
- lefthandindex1
- lefthandindex2
- lefthandindex3
- lefthandthumb1
- lefthandthumb2 (40)
- lefthandthumb3
- rightshoulder
- rightarm
- rightarmroll
- rightforearm
- rightforearmroll
- righthand
- righthandring
- righthandring1
- righthandring2 (50)
- righthandring3
- righthandpinky1
- righthandpinky2
- righthandpinky3
- righthandmiddle1
- righthandmiddle2
- righthandmiddle3
- righthandindex1
- righthandindex2
- righthandindex3 (60)
- righthandthumb1
- righthandthumb2
- righthandthumb3
- leftupleg
- leftuplegroll
- leftleg
- leftlegroll
- leftfoot
- lefttoebase
- rightupleg (70)
- rightuplegroll
- rightleg
- rightlegroll
- rightfoot
- righttoebase (75)
- neck
M1_Abrams.p3d
- Has 19 LOD's.
- 1,2,3.5,7,10,15,20,1000,1200,10000,10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry),11000 and 11010.
- The first LOD in the file (which ever LOD that might be...) has 6302 Poly's.
- This first LOD has 20 Components
- otochlaven (has 735 selected faces)
- otocvez (has 1634 selected faces)
- zasleh (has 1 selected face)
- otocvelitele (has 651 selected faces)
- poklop_commander (has 432 selected faces)
- poklop_gunner (has 170 selected faces)
- proxy:\ca\temp\proxies\abrams\gunner.01
- proxy:\ca\wheeled\flag_alone.01
- proxy:\ca\temp\proxies\abrams\commander.01
- otochlavenvelitele (has 2668 selected faces)
- feedtray_cover (has 85 selected faces)
- bolt (has 6 selected faces)
- charging_handle (has 50 selected faces)
- \ca\weapons\m2_static.01 (has 1158 selected faces)
- zasleh_1 (has 1 selected face)
- telo (has 6297 selected faces)
- damagehide (has 792 selected faces)
- damagevez (has 317 selected faces)
- proxy:\ca\weapons\zasleh2_proxy.001 (has 1 selected face)
- proxy:\ca\weapons\zasleh2_proxy.002 (has 1 selected face)
- Has 1 property. (lodnoshadow=1)
M1A1Skeleton (has 81 Bones)
- koll1
- koll2
- koll3
- koll4
- koll5
- koll6
- koll7
- koll8
- kolp1
- kolp2 (10)
- kolp3
- kolp4
- kolp5
- kolp6
- kolp7
- kolp8
- podkolol1
- kolol1
- podkolol1_hide
- podkolol2 (20)
- kolol2
- podkolol2_hide
- podkolol3
- kolol3
- podkolol3_hide
- podkolol4
- kolol4
- podkolol4_hide
- podkolol5
- kolol5 (30)
- podkolol5_hide
- podkolol6
- kolol6
- podkolol6_hide
- podkolol7
- kolol7
- podkolol7_hide
- podkolol8
- kolol8
- podkolol8_hide (40)
- podkolop1
- kolop1
- podkolop1_hide
- podkolop2
- kolop2
- podkolop2_hide
- podkolop3
- kolop3
- podkolop3_hide
- podkolop4 (50)
- kolop4
- podkolop4_hide
- podkolop5
- kolop5
- podkolop5_hide
- podkolop6
- kolop6
- podkolop6_hide
- podkolop7
- kolop7 (60)
- podkolop7_hide
- podkolop8
- kolop8
- podkolop8_hide
- ukaz_rychlo
- ukaz_rychlo2
- ukaz_rpm
- ukaz_radar
- hodinova
- minutova (70)
- kompas
- ukazsmer
- damagehide
- otocvez
- otochlaven
- otocvelitele
- otochlavenvelitele
- poklop_commander
- poklop_gunner
- damagevez (80)
- poklop_driver
Animation Selections (61 in total)
No. | AnimSelection | AnimSource |
---|---|---|
[0] | damageHide | damage |
[1] | HatchDriver | hatchDriver |
[2] | Wheel_kolL1 | wheelL |
[3] | Wheel_koloL1 | wheelL |
[4] | Wheel_podkoloL1 | damper |
[5] | Wheel_kolP1 | wheelR |
[6] | Wheel_koloP1 | wheelR |
[7] | Wheel_podkoloP1 | damper |
[8] | Wheel_kolL2 | wheelL |
[9] | Wheel_kolP2 | wheelR |
[10] | Wheel_koloL2 | wheelL |
[11] | Wheel_koloL3 | wheelL |
[12] | Wheel_koloL4 | wheelL |
[13] | Wheel_koloL5 | wheelL |
[14] | Wheel_koloL6 | wheelL |
[15] | Wheel_koloL7 | wheelL |
[16] | Wheel_koloP2 | wheelR |
[17] | Wheel_koloP3 | wheelR |
[18] | Wheel_koloP4 | wheelR |
[19] | Wheel_koloP5 | wheelR |
[20] | Wheel_koloP6 | wheelR |
[21] | Wheel_koloP7 | wheelR |
[22] | Wheel_podkoloL2 | damper |
[23] | Wheel_podkoloL3 | damper |
[24] | Wheel_podkoloL4 | damper |
[25] | Wheel_podkoloL5 | damper |
[26] | Wheel_podkoloL6 | damper |
[27] | Wheel_podkoloL7 | damper |
[28] | Wheel_podkoloL8 | damper |
[29] | Wheel_podkoloP2 | damper |
[30] | Wheel_podkoloP3 | damper |
[31] | Wheel_podkoloP4 | damper |
[32] | Wheel_podkoloP5 | damper |
[33] | Wheel_podkoloP6 | damper |
[34] | Wheel_podkoloP7 | damper |
[35] | Wheel_podkoloP8 | damper |
[36] | podkoloL1_hide_damage | damage |
[37] | podkoloL2_hide_damage | damage |
[38] | podkoloL3_hide_damage | damage |
[39] | podkoloL4_hide_damage | damage |
[40] | podkoloL5_hide_damage | damage |
[41] | podkoloL6_hide_damage | damage |
[42] | podkoloL7_hide_damage | damage |
[43] | podkoloL8_hide_damage | damage |
[44] | podkoloP1_hide_damage | damage |
[45] | podkoloP2_hide_damage | damage |
[46] | podkoloP3_hide_damage | damage |
[47] | podkoloP4_hide_damage | damage |
[48] | podkoloP5_hide_damage | damage |
[49] | podkoloP6_hide_damage | damage |
[50] | podkoloP7_hide_damage | damage |
[51] | podkoloP8_hide_damage | damage |
[52] | damageVez | damage |
[53] | MainTurret | mainTurret |
[54] | MainGun | mainGun |
[55] | ObsTurret | obsTurret |
[56] | ObsGun | obsGun |
[57] | HatchCommander | hatchCommander |
[58] | OtocVelitele_damage | damage |
[59] | poklop_commander_damage | damage |
[60] | poklop_driver_damage | damage |
UH_60MG.p3d
Basically a good Air Model should have about 8 LOD's + the necessary LOD's.
- Has 24 LOD's.
- 1,2,3,4,5,6,7,8, 1000, 1100, 1200, 10000, 10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry), 8.0e15 (View Cargo-Geometry), 1.3e16 (View Pilot-Geometry), 1.5e16 (View Gunner-Geometry), 11000 and 11010.
- Has approx. 14768 Poly's in most detailed LOD.
UH60MGSkeleton (has 34 Bones)
- velka vrtule
- mala vrtule
- otocvez
- otochlaven
- gatling_1
- otochlaven
- alt
- alt2
- nm_alt
- nm_alt2
- mph (10)
- mph2
- vert_speed
- vert_speed2
- rpm
- rpm2
- horizont_dive
- horizont
- horizont2_dive
- horizont2
- kompas (20)
- kompas2
- hodinova
- hodinova2
- minutova
- minutova2
- damagehide
- rotorshaft
- dampers
- damper_rear
- elevator (30)
- horizont_dive2
- otocvez_1
- otochlaven_1
- gatling_2 (34)
- otochlaven_1